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birpStudio

52
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A member registered Sep 17, 2016 · View creator page →

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no prob. looking forward to more of your work.

cool litttle game. I liked the artistic vibe as well as the music. However I didn't know what to do. I guessed space bar and WASD keys. Other than that I kept  getting killed by those floaty eye things. what was I supposed to do there??

Good concept and nice intro. Only issue is that I have to sit through the whole intro everytime I die. And It's so easy to die. 

Hmmm, not sure what happened. I walked to the right then was prompted to hit a button all the while I'm getting killed by this thing. Didn't much further than that.

I couldn't figure out how to get passed that first obstacle that seemed to require a jump.  Would of been nice to get some on screen prompts

There was a bug where when I walked to the right and I passed the first person there I would fall to the floor but it seemed like I fell behind everything cause I couldn't see my character anymore.

If its not playable in a browser people will pass it over. Sad but true.

I really liked the gamepad support.  I also liked an actual voice narrating.  but those little platforms were super annoying. I'ld climb all the way to the top only to fall al l the way down.  

Good vibes though, very moody.  Thumbs up.

cool little concept. Looks like the foundation a good game. I liked the stats at the end. 

I just wished I could have walked into a portal or something that would officially end the game.

Hello fellow game devs,

      So I'm trying to play some music and it does play in a windows build however in HTML5 there is no music. Anyone have any ideas why?

I'm using GameMaker 2.

You definitely captured that 'NES' Feeling. Great sound to go with it. It really felt like playing the old NES. Good job there.

I also like the level up system.  However, those damn flying egg things were annoying as hell.  lol.

Interesting concept. The way each room changes the mechanics some how and the player needs to adapt.

It was a bit challenging. I ended up killing myself with the reflection mechanic. lol. The momentum one was tricky but fun. 

The music definitely sounded NES. Good job there. 

The game started pretty cool.  Punching the crap out of someone.  Then at some point the enemy got over to the left side of me and the hits were no longer registering.  

Keep working on it though.  You'll get there. Overall I liked it. I'm a huge sucker for fighting games.

cool little game. I liked how the level design was vertical instead of horizontal.

I did however feel like the control scheme was a little too complicated. Too many button actions to remember.

Good graphics, fun gameplay though.

Try using openGX

Really cool game. It looks, sounds and plays exactly like a NES game. Excellent job.  5 starts on everything. 

Thank you. Did you play this on a mobile device or on a desktop??

I learned so much with this game jam. From learning how to put a controller interface for mobile devices to working with HTML5.  I also learned how to maintain a pixelated look when rotating an object.  

Unfortunately, I ran out of time and I couldn't implement the rest. 

Very well done game.  Nice twist on the minesweeper game. I thoroughly enjoyed it.  This is definitely one of the better games on this gamejam.

Pretty hard. Maybe the ship can move a lil' faster???

I liked the music and sfx.

Pretty hard. Maybe the ship can move a lil' faster???

I liked the music and sfx.

Hello fellow game devs. I'm working with GameMaker I seem to be having an issue with collisions in HTML5 builds only.

Windows builds work perfect but  HTML5 has issues. It seems the collision mask is shifted to the right of where the object sprite is.

I'm using collision mask set to automatic and type set to rectangle. origin point is upper left hand corner. This is on a wall object. It also seems 

that some walls do register collisions perfectly while others do not. Anyone have any ideas???

Very unique gameplay mechanic. I enjoyed this short game.  I could never come up with something like that. Great job!!! 

Koo. Definitely liked the on screen controls for mobile devices. Good job.

🤔 hmmm.  I'll try that.  Thanks 

Hello all. I'm having trouble trying to fit the game into the browser window. The top or bottom seem to get cut off. Does anyone have any suggestions on how to fix this??

What a great little game!!! You outdid yourself. It was legit fun and I like the music. I think we got a winner here!! I gave you 5 stars on everything.

What do you suggest?

This was fun to play.  Maybe it's just my browser but I couldn't see the bottom or top of the screen.  Overall, great job. You even captured the 'stretchy' Atari pixels.

Hi, thanks for the comment. I didn't really get to the 'aim' part. I had alot of difficulty setting up a collision system with sprites that are 1 to 2 pixels wide. I spent most of my time on that. 

I'll try n' get to some kind of aim by tomorrow.

koo. Send me a link to the updated version. I'd like to revisit it.

pretty cool game but yeah the control scheme is sus. The music is pretty cool too. Overall, great job!

These types of games never get old. I like that the zombies drop items. However, I couldn't figure out what the items were. Still, great job man. keep it up.

https://birpstudio.itch.io/embed-upload17462325color333333

Okay, no probs. I just wanted to ask. Man, but I did spend some time on my project. Oh well

Hi, I was hoping to make a submission but I see that I'm 40 minutes past deadline. Would it be possible to submit my project tonight?? Thanks.

Couldn't read the entire first page. text was cut off at bottom. I had the browser on full screen mode. 

I'll give it a go.

Oh about the disclaimer, I mean that you have to look at the images and use your imagination as to what happened, why, etc.  Usually, story based interactive games require the use of imagination. A person needs to fill in the gaps. 

I'm not sure if that helped clear things up. 

Frustrating.