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bird wrongs

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A member registered Nov 14, 2021 · View creator page →

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G-d this is so incredibly real. Feels like a very familiar and heartwrenching portrait of people who love each other a lot and also are at their fucking limits. I found myself really immediately caring about all of them.

Also, the art is really charming, especially the little speaking animations—it’s cute and different from the traditional way of doing sprites, and really made it feel alive!

The dreamlike feel of the art and the setting really works… like the kind of dream where you’re looking for the exit where you can’t find it or know you need to do something but can’t remember what. Beautiful and bittersweet.

Also high quality guro. I liked the part where Noelle did that thing with her tongue.

Really impressive for a first game! The use of traditional media for the sprites really suits the game—I liked how when either of them gets mad, the paper looks like it’s been burnt, and putting the physical sprite on the literal ground at the end was a neat bridging of the mediums.

I really liked the framing of Carol coming to Rafflesia’s grave and reminiscing/having a normal one over multiple visits, too; it kept the suspense of “what HAPPENED” very present.

This was soooooo cute—I really liked the gestural style of the backgrounds and Marimaite and Sitri’s facial expressions are just really cute and full of character. The UI is really simple but I liked the flourishes of the little flame graphic as the next-page icon, and the fact that the only thing not in black-and-white is demons with their signature colors. It’s very evocative of demons being out of joint with the world and kind of uncanny. Also, incredible music choices.

Also Marimaite and Sitri’s dynamic is just really charming to me. My #1 favorite is when fictional women are mean to each other and this was really peak as they do the will-they-or-won’t-they (kill each other) dance. Great work!

Oh this is so lovely and bittersweet. I really like how the length of the game made space for you to lean into having animation for atmosphere and pacing, and fitting something within exactly 100 words is honestly a serious challenge and an art.

I’ve thought a lot over the last decade or so—especially post-2016—about how fear and trauma and insecurity can boil over from people who have no good outlet for it; the way loneliness and poor boundaries can turn catastrophic under pressure. Someone drowning will grab onto anything, even if it drags both of them down.

I didn’t actually make any proper internet friends until after college because my parents trained me too well to ghost at the first ask of age, sex, or location. Even so, having both grown up on the internet and struggled with forming friendships as a kid, the way Sonia and Rosy haunt each other is so deeply painful in its realism… and also in how the game has compassion for both of them as people. In some ways, it’s easier to make a monster of someone rather than face who they really are—even when that someone is yourself. And sometimes that monster eats you with teeth all the way down.

I was saying to one of my own game jam teams that there’s something I really like about works where it’s not like anyone sets out to behave badly, it’s just that everyone is a flawed person and their best method of coping is “making that everyone’s problem.” It feels… honest, to me, I guess, even if it sometimes feels like eating nails, and I think there’s something important about telling those kinds of stories. So: thank you. Incredible work. I will be thinking about this forever.

Also, additional traumatizing factor: 2013 being long ago enough to be a time you’d have a flash drive of Ancient Sins from. I’m the crypt keeper

holy is OUT holy has DESTROYED ITS CAGE

damn. reading this was like watching a train crash in slow motion—you can see where it’s going and you’re still kind of hoping it’ll crank the brakes at the last second while also knowing that the time anyone could have stopped is long past.

the feeling of palpable isolation—other characters rarely mentioned on screen, and a tense or hostile presence when they are; luna being away from home in a place where she only has one person she can talk to, literally—underlines the characters’ relationship really well, i think. so tightly in each others’ orbit that the crash is inevitable.

also the last screen was really just. incredible final note to end on.

Came in not knowing at all what to expect; feels like a meaty, sexual Disco Elysium in a very positive way. Immediately fascinated by the very surreal vibe of the setting and the art, which was immediately very memorable.

I did notice a couple places where text repeated (going Grand Hall > Quiet Place > Conversation caused the quiet place text to play again immediately following the conversation; there’s a chunk of text that repeats in the beginning of the library segment; at what I presume is the end of the game, it skips me back to the initial bouncer segment) but regardless it didn’t interrupt the experience much for me and I just really liked how this managed to feel very ephemeral and meaty at the same time.

I SIGNED ON LATE so obviously i only had a vague idea going in about the story and characters and you all did a fantastic job. The character designs are soooooooooo cute and the characters themselves are really compelling just from the slice so far. I actually am kind of an emetophobe but mostly for IRL, uh, emesis, and the bit here still managed to come off as really hot to me which I think is a solid achievement. I just really appreciate when a piece of writing/art conveys the compelling cuteness of something even to people who aren’t necessarily into it.

Also I said this to you personally but every time Zero says she’s not cute I want to cuteness aggress her more.

jumpscared by a photo of a very specific coffee place i used to go to on lunch hour lmao but also this is such a good variety pack of locations 🙏 hopefully i’ll have opportunities to put it to good use!

Hi! I’ve used Super Videotome Modded for some personal projects and I really appreciate it a lot; the QOL additions are super helpful!

I also started working on some additional features to use with my work—I wanted to ask if you’d mind if I published an additional version that builds on top of your work? (If not, also ok!)

!!! thank you! i’m glad you enjoyed it

WHEEZE, thank you i’m glad i could impart depression (real) to my audience

I’m really glad it worked since it was a lot of experimenting and first tries doing some things for me. Thank you so much! ‘v’

Hi! Thanks for letting me know—I just uploaded a revised build that looks like it’s working better now.