Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Came in not knowing at all what to expect; feels like a meaty, sexual Disco Elysium in a very positive way. Immediately fascinated by the very surreal vibe of the setting and the art, which was immediately very memorable.

I did notice a couple places where text repeated (going Grand Hall > Quiet Place > Conversation caused the quiet place text to play again immediately following the conversation; there’s a chunk of text that repeats in the beginning of the library segment; at what I presume is the end of the game, it skips me back to the initial bouncer segment) but regardless it didn’t interrupt the experience much for me and I just really liked how this managed to feel very ephemeral and meaty at the same time.

Yeah, just noticed that going through it. That menu was written really early before I figured out how flow control worked and I never got around to refactoring lol

Anyway, thank you so much for the feedback! I still haven't played DE, but the portrait art was a huge conceptual influence.