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birdinahat

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A member registered Oct 25, 2020 · View creator page →

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Niceeeee! I really like the dialogue. Some of it's a bit cheesy - but I'm here for it! I liked that every task was a bit different. If you get some more time it'd be great if there were more sounds (even just something to indicate a new line of dialogue has happened) but as is this a cool experience. I survived!

OMG the graphics don't make you think it's going to be scary BUT THEN!!!!! Generally gave me the creeps about going back into the woods. Well done.

Quelle bon jeu! J'ai le trouvé amusant. The idea of a stealth game where you're slow is an excellent one - I also liked the challenge of the momentum of the wheelchair and having to slow down and speed up. Lots of good visual feedback like the glow one when you're holding down a movement key - or the whoosh of dust when you knock into things. Really teaches the mechanic without having to explain it and gives a good sense of the hearing radius. Plus loved the old man's cursing! Starts off quite tricky though! 

Loved the environment art, but there's not much else to this gameplay wise. Hey at least I won quickly! 

This was neat, though is there a downside to not spamming E the whole time? I found blue charge points, so I assume your battery will go dead if you scan too much, but I never ran out of juice in the time I played. 

This is cute! Love all the quack text - though I would've really loved it if the duck made a cute quack every time they jump. Lots of lovely presentation touches, from the dramatic death animations to how you have to jump up from the flomp position when you get hurt - I especially liked that actually. Made it feel like you were jumping back into the game with literal momentum! Always good to see in game tutorials too.

The furthest I got was the bit where you have to use down and jump. Nothing seems to happen and the down arrow + Z and S+K produced different sounds and animations so I'm assuming that's where the game ends.

I was wondering if the animations were playing too fast? The clouds whiz by and the checkpoint save icon goes by super fast. Also it's interesting the camera position the duck so far low to the bottom of the screen. Definitely helps make you feel like a lil duck in a big world though. 

This is lovely. The pixel art rocks and the use of the theme has wonderful pathos - poor cat left all alone...for 5 minutes. They're acting out the only way they know how! I was surprised the ghost power controls aren't explained in game cos the rest of the tutorial is great. Is there a way to open the doors to the other rooms cos I'm keen for more if there is more!

I'll make a Mac version later. I have a Mac I could've tested on but I finished this and ran out the door to work.

Yooo I really liked this one;. First off playing sports with card actions is super fun. The balance of cards was pretty nice and I enjoyed playing my odds with stuff that discarded - or that card that increases your shoot rate, but then you have to commit to the shoot. Would've been cool if you'd had music, but I just played some 8bit music in the background so problem solved! Pixel art was great and the whole game comes together really well.

Heck yeah looking forward to it

I really like ambiguous letters like M / W as a gameplay feature. But maybe a good compromise would be they only show up on hard difficulty or higher?

Love the idea! I'm a fan of Typing Of The Dead so this is right up my alley. Plus I like that some letters like W and M require a lil experimentation to figure out which they were thanks to the spinning. I will say that difficulty probably ramps up a bit too quickly. It felt like after only a few letters gravity got turned up and letters started circling the blue hole without going in. I'm wondering if that game detects multiple input. Like if W, A and T are out should be I mashing "WAT" all at once, or is the trick to be typing W A T really quick but one letter at a time? Either would be good but it was unclear what was having an effect once the physics took over with a lot of letters flying about. But yeah super good stuff and love that you managed to get difficulties - even if normal was plenty for me. I was also wondering about using keyboard for the main menu too?

Despite how little there is I was charmed by this! Using WASD to move a mouse is cute already and the nervous effects when the mouse draws close is really good. There's a spark here and I really like it! Hope you had a fun jam!

Absolutely adore the writing style - sets a lovely mood. Perfect ambience and ocean sounds too - though I wish the ambience continued playing over the introductory text for extra mood.

I was a bit stumped at first as to how to play the game. I found a boat and found a port lit up in green - so I led the boat over to green! But they wouldn't dock. After a bit found another port in red - for some reason the boat only wanted the red port. Not sure what the green port was for? 

The upgrades didn't seem to work either. I took the "press Q" to highlight boats but nothing seemed to happen when I pressed Q. I assume this is what the instructions meant using hints cos not sure what the hints are meant to be otherwise. Speaking of - the instructions list of a bunch of sea references and not sure what we're meant to do with that info.

All in all the mood is great, but I wish there'd been a bit of an in game tutorial/some text just saying "use WASD to move the light and take boats to any red ports you find." Stuff like that. Anyhow just wanted to give some feedback on play experience but nonetheless this an excellent bit of work for a weekend.

AHHHHH! THERE ARE AT LEAST TWO END STATES! AHAAHHAHAHAAHAHH OH NOOO (YESSSS!)

What an absolute gem. There's so many lil bits of polish and cool effects - and all the systems interact in cool and logical ways. And it even has an end state which really give this a well rounded feeling.

Hmm I want to give hints, but I don't want to post hints/spoilers where someone might accidentally scroll past them. I struggled with it for a bit too but enjoyed the struggle.

OK here's an idea! I've made up a google doc with a series of hints UHS style. Hopefully my waffling hints are actually helpful: https://docs.google.com/document/d/12LkFo2WPNjUCl0PmsOPkumwHDefRFUo-EtwflD6Z6e4/...