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BirbWatch

14
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A member registered Mar 03, 2025 · View creator page →

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Dangg what an insane amount of talent put into this game! Didn't realize it would have so much content but I'm glad that it does; it's really fun :) Love the music throughout the game as well!

This is really fun and insanely impressive as a first project! The animations were really neat and the concept of adding dyes to paper towels is very creative. The falling dyes seemed to be a bit inconsistent, but other than that, it was a great game! Wish there were more levels to keep playing :)

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Although the game is in a rather unpolished state right now, it has the potential to be a cool concept. Making it a rogue-like was an interesting choice given that you usually stay on screen for less than a second (only speed is worth it (?)) and zoom to the end before the blink even starts.  The concept would work better with larger maps that allow for the enemies to become a real threat. But I had fun holding D and zooming to the end and reaching like stage 100, fun game to turn my brain off to.

I found this game very fun! I wish there were instructions that accompanied each ghost so that you don't have to memorize them. The red ghost timing was kinda wack because it fails you if you press space on the sound cue. For the scope that it has right now, I enjoyed it; the hallway effect with the doodles is cool.

me when I spawn in and the first thing I see is the mystery unpleasant gradient

Wish the game had something to do in it, assuming y'all made the art tiles for the game it could've been so peak.

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Lowkey this is one of my favorites based off of vibes alone. There are plenty of things to do in the game and the amount of art and shading was so impressive to me (I'm not an artist AT ALL) . Loved the music. I just wish it was a little more intuitive what the goals are, since the lights would blare out and I would just be lost at times.  But this game is actually awesome, great work :D

This is so well-made especially considering how early it was submitted! Overlapping hitboxes were kinda weird when I knew damn well I didn't click on a card and I don't think I saw healing cards (do they spawn really really really late-game?). Overall, I enjoyed playing this and its Balatro-esque vibe, especially after playing Balatro in all my classes :p

Crediting ChatGPT and AI pixel art sources is lowkey kinda crazy especially given how large your team was. Intro text is unreadable and really didn't need AI-generated backgrounds. It looks like y'all were trying to add complexity with medpacks and accelerators, but I never understood the need for them and the core mechanic was a bit confusing. Try to simplify your scope so you can showcase something you made without over-relying on AI.

I actually love this interpretation of the theme so much. I wish I could see more than what was in the video (there seems to be more gameplay in the screenshots?) but it looks promising if it had some polishing done to it :)

I fear the "fix" crashed my computer what sort of virus did you give me 😭

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Chaotic in pretty funny ways! The voice acting was so silly (in a good way) and the art looked really nice. I wish there was a way to skip the intro cutscene bc it took sooo long on reset. The actual ingame controls (moving down and having to wait 5 seconds to look back up) were kinda wonky but it makes sense given the scope of the project; the puzzle piece gameplay was fun. But I like the concept, it has great potential!

Figuring out how to beat this solo took like an hour LOL... worth it though interesting concept

Totally not biased, but I love the birds :D so cute!! I do wish there was a window of time to get out of the way of the crow and a clearer connection to the theme, but it's fun nevertheless

The art for this was so cute! Controls were a tad unintuitive (Z?) but the minigames were awesome and the music/sound effects complimented it so well :3