Dangg what an insane amount of talent put into this game! Didn't realize it would have so much content but I'm glad that it does; it's really fun :) Love the music throughout the game as well!
BirbWatch
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Although the game is in a rather unpolished state right now, it has the potential to be a cool concept. Making it a rogue-like was an interesting choice given that you usually stay on screen for less than a second (only speed is worth it (?)) and zoom to the end before the blink even starts. The concept would work better with larger maps that allow for the enemies to become a real threat. But I had fun holding D and zooming to the end and reaching like stage 100, fun game to turn my brain off to.
I found this game very fun! I wish there were instructions that accompanied each ghost so that you don't have to memorize them. The red ghost timing was kinda wack because it fails you if you press space on the sound cue. For the scope that it has right now, I enjoyed it; the hallway effect with the doodles is cool.
Lowkey this is one of my favorites based off of vibes alone. There are plenty of things to do in the game and the amount of art and shading was so impressive to me (I'm not an artist AT ALL) . Loved the music. I just wish it was a little more intuitive what the goals are, since the lights would blare out and I would just be lost at times. But this game is actually awesome, great work :D
This is so well-made especially considering how early it was submitted! Overlapping hitboxes were kinda weird when I knew damn well I didn't click on a card and I don't think I saw healing cards (do they spawn really really really late-game?). Overall, I enjoyed playing this and its Balatro-esque vibe, especially after playing Balatro in all my classes :p
Crediting ChatGPT and AI pixel art sources is lowkey kinda crazy especially given how large your team was. Intro text is unreadable and really didn't need AI-generated backgrounds. It looks like y'all were trying to add complexity with medpacks and accelerators, but I never understood the need for them and the core mechanic was a bit confusing. Try to simplify your scope so you can showcase something you made without over-relying on AI.
Chaotic in pretty funny ways! The voice acting was so silly (in a good way) and the art looked really nice. I wish there was a way to skip the intro cutscene bc it took sooo long on reset. The actual ingame controls (moving down and having to wait 5 seconds to look back up) were kinda wonky but it makes sense given the scope of the project; the puzzle piece gameplay was fun. But I like the concept, it has great potential!






