Although the game is in a rather unpolished state right now, it has the potential to be a cool concept. Making it a rogue-like was an interesting choice given that you usually stay on screen for less than a second (only speed is worth it (?)) and zoom to the end before the blink even starts. The concept would work better with larger maps that allow for the enemies to become a real threat. But I had fun holding D and zooming to the end and reaching like stage 100, fun game to turn my brain off to.