This is absolutely amazing. I beat the game earlier last year, or maybe late the year before I don't remember exactly. I had so much fun with it I was pretty sad it was over I loved the writing and even the combat wasn't nearly as tedious as many other rpgmaker games (or even some rpgs made from scratch.) It was a real pity the bonus dungeon wasn't completed but I definitely understood that the game was done and that alone was a big ask from anyone let alone a free game with this much heart in it. I was actually thinking about replaying it recently. It must be fate that you came out with this update while I was thinking about it. This is such good news
Bioman250
Recent community posts
Seems you've already got bug reports for everything I've already noticed, though I would add the same bug with the table saw seems to appear with the logging camp if you explore it after returning to the smithy.
I'm really loving what I'm seeing now though. The gathering and crafting combined with skill levels makes an engaging gameplay loop beyond the typical Cookie Clicker/adVenture capatilist idle game. I think where the game is really shining though is the writing and voice acting. Your writing is very evocative but also punchy, instead of dragging on like some narrative idle games (ngu idle/ idling to rule the gods) it just leaves me wanting to reach the next entry more. Your choice in voice actor definitely doesn't hurt though. Very soothing voice and a lot more confidence than I expect from these early projects. Was honestly expecting Liz to have a voice actress too I almost forgot this was such an early build of an independently built game because of the quality voice acting.
This concept is fantastic. I love minimalist rpg's (well all rpgs but a focus on the mechanics shows a lot of love for the systems and that's pretty sweet.) I had a ton of fun.
I did notice some bugs though. While playing and trying to fully upgrade what I now assume was the tutorial/starter class I was suddenly jumped to a class select screen between levels. I'm not entirely sure what triggered the change because I hadn't fully upgraded anything yet
The second attack speed upgrade in the rogue class disappeared at some point too before I could purchase anything in it. I didn't notice when exactly it disappeared but I can only assume the flag for unlocking the upgrade wasn't permanently flipped and since I'd fully upgraded the previous skill already I had no way of flipping it again
Also a rather minor issue but it was a bit unsatisfying that the final kill win or lose left coins on the screen that couldn't be collected. It would be nice if all coins left behind were auto collected when the level ended. maybe only on a win as a little extra reward? Just an idea.
I'm looking forward to see this grow.