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BigShreshyW

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A member registered Jul 14, 2025 · View creator page →

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(2 edits)

Thank you! yeah the music was apparently really inconsistent, sometimes works for some people, not with others. My best guess its a platform/device reason. Only a problem with the html version which I didnt notice :(

Very solid little escape room type game, that used the theme quite well

I ended up getting stuck on the 4th puzzle involving the scrabble, which I couldnt solve cause im very stupid. I wish the puzzles made more use of the environment, as only the 3rd one did,  granted wasnt able to get to the last few puzzles so I could be corrected on this fact.

Overall very fun little escape room :)

Game was very solid! The boss fight attacks were very solidly telegraphed and I very much liked the mechanic of having to switch between the instant use items, and the infinite apple. The visuals were very pleasing, with little to say other than maybe slightly too monotone or dark, but thats frankly nitpicking alot. The difficulty might need some adjusting, specifically with the minion summoning attack in the later phases, as it created alot of moments where it was near impossible to dodge the minions and the bosses next attack at the same time, which lead to my next issue which is the invincibility frames, which there are not enough of, its super easy to get comboed to death from full health in a split second. I think just a few slight tweaks to some timers such as increasing the i frame period, and maybe make the boss take some extra before its next attack after summoning minions would make the game feel alot less frustrating, but even still, very fun and challenging boss fight :)

Very cool usage of the theme! I found the controls to be quite hard to the hang of, but to be fair that could be a skill issue as im not very good slippery like movement. The game was a little unstable, like one time after a level completed the whole game froze and I had to refresh the tab, and when I crash into blocks, it caused my game to lag a crazy amount. It was still overall a good time besides this, I think some optimization and maybe a slightly bigger camera would go a long way!

MY GUY FLORIAN

I think this game is very solid, from the idea to the execution everything is done atleast somwhat well.

The movement overall felt nice to play, especially the variable jump height was very fun to play with, but one major gripe is the double jump not having that variability, and always going max height, it threw me off quite a bit.

I loved that the game had different/multiple music tracks, it made the constant grind feel much less annoying/ monotonous, I just wished that there were a few sound effects because at times, it did feel a little empty.

The difficulty is very high mainly due to the randomness of alot of the attacks , that 2nd phase (yellow zone) was especially difficult, becuase of how unpredictable the buzzsaws were, in terms of when they fired.

I think that despite my complaints, the game is still a very fun arcade style game, that I could definitely see myself coming back to :)

Nice and cute little escape room

Puzzles were fairly simple and easy to understand, only gripe is that having to stand in front of specific tiles and use items could be quite confusing for some, but still very polished

The game didnt overstay its welcome which was quite nice, it got my brain working for a few minutes then left me feeling satisfied.

The sounds and music were great, definitely a highlight for the game, it really felt like I was making progress with each item find, and the whole game felt very full of life.

The story from what I gathered built off of your previous games which I have not played. It dumped alot of names and info that I couldnt really connect with as well, this is more so a flaw with long connected game series than your game in particular but I though I should mention it regardless.

Overwall, cute and pleasent short escape room, I enjoyed my time here :)

Very cool concept for a game, and very good use of the theme!. Despite that there is a nottable lack of polish, and frustrating elements. 

Having to restart from the very begining every single time, ended up being quite tedious, instead you should just make you restart from the start of the room

Some of the sound effects were somewhat annoying, mainly the death effect, as it was very loud compared to the rest of the game.

The hitboxes on the spikes traps were very frustrating to avoid, simply decreasing the activation hitbox on them would be fine.

However with all that being said, I think the game looks very solid, is an increadibly good concept, and I could see these being an addictive game loop, given some more time to iron out the kinks.

i thought I made the music loop but I realized it was a bug in the html version, in the exe it works fine, gosh darn it. also yeah the I defo cranked the extended modes difficulty a bit oo much, thats my bad :P

i thought I made the music loop but I realized it was a bug in the html version, in the exe it works fine, gosh darn it