There will definetively be furry characters, just havent gotten to adding any yet. As for animations, yeah I think I'm improving. Check out the sneak peek for patreons (free).
biglipsdev
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I do intend to add a "player hub" where you can get to interact with characters away from the rest of the world, but it may be a while until then, I still gotta redesign all of the current levels to better match the 'metroidvania' feel.
Impreg? Probably, once we have a player hub that is. Different positions could happen too but right now adding more characters is more important.
Check the patreon if you wanna know what I'm working on, I'll be posting free sneak peaks while I work on Demo 3.
Ah I see if you flex on the catgirls mid-jump it stops her arc and leaves in that new y position. I'll hotfix that in a bit.
I'll see if I can add some invulnerability frames for the player post-minigame.
As for the hangup, I'm afraid thats just the background music loading on browser, not sure how to deal with it, I'll look into it.
As for more combat moves, I know! The basic A-B combo is just the fastest I could come with so the Demo stands on its own while I work on many other things. I'll see if I can sneak in a few new moves but only after setting up the player with a new state machine and some mid air stuff.
Thanks for the feedback, I appreciate you giving the demo another chance!
I feared that, good thing is I am working on an update that'll turn it into more of a beat them up sidescroller, and the simon says/memory minigame will be more of a cherry on top. I wanted to see how much traction it would gain and if my animations are good enough for this kind of project, so far, it seems to be doing well.
Thank you for your feedback and be on the lookout for more updates! The full game will be more of a metroidvania with a couple of unique encounters (like the sphinx) that'll grant you access to new skills. The current maps are just somewhat decorated placeholders.



