Thank you so much for your kind words... It really means a lot. I hope you enjoy the final product whenever it gets finished.
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I don't know if you still check this page out, but I remember getting this game on Steam and still can't believe that you've never charged money for this game.
Your game actually inspired me to work on my own bullet hell which I just released an alpha build of: https://biggestboss.itch.io/lumiette
I hope that everything is going well and wanted to thank you again for making this game.
Lumiette is a single player bullet hell-styled arcade shoot em' up (shmup) themed around dreams and dreaming.
The game uses twin-stick controls similar to Gunroar by ABA Games, but restricts aiming to a cone above the player as they shoot, fly, and dodge through vertically focused stages inspired by legendary developers like CAVE and Team Shanghai Alice.
Please try out the playable alpha build and let me know what you think. I appreciate any and all feedback. If you also happen to be in the Indianapolis area today, I will be showcasing the game at the IUPUI SOIC Capstone Event from 4pm-7pm.
In any case, I hope you enjoy the game and have a blessed day.
-Ben Nguyen, Creator & Developer
Some example gameplay from Lumiette, click here to watch in 60 fps + HD
A week or so ago, my friend Caleb Potts told me about a game he made years ago in Visual Basic about a buffalo dodging arrows. I asked him if I could remake that concept in my own style and here it is.
Buffalo: Remastered is playable for free in web browser or on Android devices from the Google Play store. If you support the game in the form of a donation of $1.00 or greater, you can download an APK to install on your Android device which allows you to play the game without advertisements.
Thanks very much for your interest and have a great day!
Update w/ Patch Feb 20, 2018:
Thanks to player feedback, I have pushed out a couple of updates to address common issues and criticisms related to controls and eligibility of text.
Small tweaks include increasing the size of in-game tooltips as well as increasing the movement speed of the player characters.
One of the most common issues cited by players had to do with confusion about the controls, especially the keyboard controls since the game was primarily designed for a controller-centric experience.
I have now implemented fully rebindable controls from the Main Menu. In addition to being able to rebind all keys and buttons, you may also invert axis (X & Y) as well as set the second player's input to Controller, allowing for co-op play without requiring two controllers.
Again, thanks for your interest and I hope you check out the latest update!
I'm a student/hobbyist game developer who started working on this particular game since December 2017. I have now released it here at itch.io.
Here is the release trailer:
Untitled 2 [ссыльный]/[Exile] is a 1-2 player couch co-op twin stick survival shooter.
You play as two bounty hunters tasked with making an unruly subarctic island haven of exiled criminals a bit safer with indiscriminate use of lead. You will also need to intermittently feed and warm yourself as the Siberian wasteland is not a welcoming environment to partake in.
There are two game modes:
- Bounty Hunt: You seek out and kill exiles with increased health and a bounty marker over their heads. This endless mode persists in keeping your bounty kill count throughout play sessions.
- Survival: A very simple game mode where you stay alive for as long as possible.
The game is best experienced with controllers, although keyboard/mouse play is supported.
I appreciate any input and feedback as I am really trying to improve as a game developer and develop a brand for myself in this field. Thanks for your interest and have a good day!
Thanks a bunch for trying out the game. I will definitely be beefing up the keyboard/mouse controls, including having the in-game input prompts reflect keyboard/mouse controls.
I'll be taking down the alpha build later this week (probably tomorrow or Friday), and be working on it when I go back to school. Hopefully when I put it back up, it'll be a much more fleshed out and substantial build to playtest.