The art and visuals in this game were super polished and well made! It was all super impressive and the parallax effect with the camera made it feel a lot more dynamic. I also really liked the the developers talking to the player through the chat windows. I'm not sure if the in-game developers reflect the actual developers, but regardless its a pretty cool way to communicate to the player.
Gameplay wise, the lag mechanic was also pretty cool, and it was implemented well. However, some of the traps felt pretty unfair or overly punishing, even if they're supposed to be ragebaiting lol. I thought the cursor picking you up and flinging you to your death felt really cheap (and if there's any way to deal with it it's not super obvious, but maybe i just suck). The platforming felt a bit janky sometimes, which makes the game feel unnescessarily frustrating since it makes it feel like you're fighting the controls than the actual level design. Although it would make the game a little more forgiving, I think adding coyote time or acceleration before reaching full running speed (so the player can have more control over their movement) would make the game feel a little better.
Overall though, I had a lot of fun with the game, and I'm super impressed that this is yalls first project. Keep up the good work!







