I thought the game was pretty fun, even though it was a little unpolished. The main menu, stage select, and UI was very inconsistent in style and the presentation was pretty rough in general (although the in-game sprites were significantly higher in quality). Gameplay-wise though, the game was quite fun. Some of the traps definitely made me smile (I really liked the trap at the end of stage 3 and the door that softlocks you at the beginning of stage 4). I see the link between the "Rage Quit" theme since it seems to take inspiration from rage platformer games (like Trap Adventure 2).
There are a couple things that seem like oversights but don't really affect the game if it's being played normally:
- You don't actually need to collect the gem in order to complete each level, although it locks you out of the final level
- You can collect the gem in each level then die, and it still counts as you collecting the gem, meaning you can access the final level without actually beating a single level before it
These are nitpicks tho, I was just trying to see what would happen if I messed around with the game a little bit lol. I really enjoyed this game, keep up the good work!