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I thought the game was pretty fun, even though it was a little unpolished. The main menu, stage select, and UI was very inconsistent in style and the presentation was pretty rough in general (although the in-game sprites were significantly higher in quality). Gameplay-wise though, the game was quite fun. Some of the traps definitely made me smile (I really liked the trap at the end of stage 3 and the door that softlocks you at the beginning of stage 4).  I see the link between the "Rage Quit" theme since it seems to take inspiration from rage platformer games (like Trap Adventure 2). 

There are a couple things that seem like oversights but don't really affect the game if it's being played normally:

- You don't actually need to collect the gem in order to complete each level, although it locks you out of the final level

- You can collect the gem in each level then die, and it still counts as you collecting the gem, meaning you can access the final level without actually beating a single level before it

These are nitpicks tho, I was just trying to see what would happen if I messed around with the game a little bit lol.  I really enjoyed this game, keep up the good work!

Thank you so much for your response ๐Ÿ˜ ๐Ÿ˜. Yeah I was a bit lazy to fix the UI ๐Ÿ˜…. There was a problem in the camera. It doesn't fit the entire scene. I tried to fix it but I couldn't do it ๐Ÿ˜ž ๐Ÿ˜ž. So I thought let it be, as it was not affecting the gameplay. ๐Ÿ˜…๐Ÿ˜…. If you know how to fix it please do tell me.