What should I prioritize?
Here is the current roadmap. Tell me what you want and i'll bump it to the top and work on it next.
todo in order - units die satifyingly - rally structure control - new units, boss visual improvements - make soldier not wonky af - replace destination point with flag - rallypoint make nicer dotted line - light source in cave - player take damage particles tech debt - imported glbs are huge filesize why feedback - peopl want more control over units - people want more decisions - people want the game to play itself less audio - unit take damage - player take damage - unit shoot - unit spawned - money gained - unit died - structure changed team - HQ captured victory - your HQ captured loss - walking around - for each control - ambient nature - heroic music - intense music when hq under attack - land in water doink tbd - should units go to rallypoint and then go to goto point ? or should they only go to the rallypoint?(current) units - soldier die animation (remove root motion on death) unit ai - units aren't as easily distracted while attacking structures - units stop following player when player dies - global commands apply to newly spawned units campaign ai - when hq takes damage move all units in range to defend - handle not pathfinding to impossible to reach places like islands ui - unit count and max per team - structure count per team - make floaty numbers somehow look better being in the same place as the health bar - levels are locked until you beat th eprevious player - camera zoom - time controls - death timer, - make tab make new units also defend - make player not hideous performance - level transition is laggy why - restart is laggy bugs - neutral units dont have gravity and float away lol - zoom grows too far - units dont always defend after reaching rally point even though the code says they will - level transition map didn't go into water - turret range is weird feature ideas - break chest to find neutral unit inside - collectables? - hq spawns something




