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BigChunkyGames

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A member registered Aug 29, 2019 · View creator page →

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(5 edits)

What should I prioritize? 

Here is the current  roadmap. Tell me what you want and i'll bump it to the top and work on it next.

todo in order
- units die satifyingly
- rally structure control
- new units, boss
visual improvements
- make soldier not wonky af
- replace destination point with flag
- rallypoint make nicer dotted line
- light source in cave
- player take damage particles
tech debt
- imported glbs are huge filesize why
feedback
- peopl want more control over units
- people want more decisions 
- people want the game to play itself less
audio
- unit take damage
- player take damage
- unit shoot
- unit spawned
- money gained
- unit died
- structure changed team
- HQ captured victory 
- your HQ captured loss
- walking around 
- for each control
- ambient nature
- heroic music
- intense music when hq under attack
- land in water doink
tbd
- should units go to rallypoint and then go to goto point ? or should they only go to the rallypoint?(current)
units
- soldier die animation (remove root motion on death)
unit ai
- units aren't as easily distracted while attacking structures
- units stop following player when player dies
- global commands apply to newly spawned units
campaign ai
- when hq takes damage move all units in range to defend
- handle not pathfinding to impossible to reach places like islands
ui
- unit count and max per team 
- structure count per team
- make floaty numbers somehow look better being in the same place as the health bar
- levels are locked until you beat th eprevious 
player
- camera zoom
- time controls
- death timer, 
- make tab make new units also defend
- make player not hideous 
performance
- level transition is laggy why
- restart is laggy
bugs
- neutral units dont have gravity and float away lol
- zoom grows too far
- units dont always defend after reaching rally point even though the code says they will
- level transition map didn't go into water
- turret range is weird
feature ideas
- break chest to find neutral unit inside
- collectables?
- hq spawns something

great game undertale quality

This game is fking awesome I love the vibes

I'm so glad you liked it! This is very encouraging :) I made the cannon not fire when you're spamming to skip in the latest version.

yeah thanks for the report, should be fixed now

fixed

whoa nice find. let me fix that r quick

(2 edits)

Hey guys :)

I'd love to hear your ideas for new features or any issues you see.  Here are all of my ideas at the moment.

Features:

- grass

- little creatures to destroy

- more hills

- pause menu / settings

- more stuff in the sky, stars, planets

- chests, more things to run into early game

- day night cycle

- buildings

- make pause also pause audio

Issues:

- prevent single block islands spawning in caves

- if you go too slowly then fast again you can see empty space left

- make jump effect above player when jumping down and also rotate it 180

- first background doesn't despawn

Audio:

- better cannon noise

- better ticking noise

- better coin noise 

- percent going into total earned noise

Performance:

- make it not laggy

They pick up coins

hey i can't unzip the download

Thanks for the feedback! I think you're right about issues with fish blocking each other. I thought it would be interesting for the objects to have colliders to make it feel more realistic clearly issues arise. If I continue working on this project I will either limit the amount of fish or allow them to clip through each other