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bibaleebu

6
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A member registered Jan 10, 2021 · View creator page →

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I’m sorry to hear it was running slowly!  Would you mind sharing some specs about your laptop?  I haven’t had any issue with frames but I’d like to look into it and see if I can figure out out.  It’s as good a time as any to start learning how to optimize 

Oh, crap, HAHA!  Whoops, time to get that fixed.  Thanks for the comment!

Thank you so much for the comment.  There are definitely some less-than-perfect bits of code in there but there are a few things I am very proud of figuring out how to accomplish.  

Thank you for your comments.  Yeah, there are probably better titles I could have gone with but for some reason, that word just stuck with me.  

Thank you so much for your advice.  I did originally just have 5 hearts but the only person I could get to test it said it was too hard.  I probably should have lengthened the sword a bit, but I went instead with an increase in health for the player.  It eventually got to a point where difficulty was hard to gauge because I had played it so many times and didn't have much luck getting additional external feedback.  More play testing would have helped me fine tune that difficulty level, I'm sure.    Going forward, that will be the goal.  Thanks again!

I had the same issue.  Go into your project setting -> player -> other -> color space to linear.  Uncheck auto graphics api, delete webGL 1.0.  Worked for me.