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beyondbooleans

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A member registered Jun 09, 2020 · View creator page →

Creator of

Recent community posts

Thank you! Glad you enjoyed it. :)

Thank you, and thank you again for giving it a play :)

Thank you for playing! I have fixed the issue with the key and reuploaded a new version of the game (along with the other issue found by Ravencrow). It's just me developing the game, I will keep tweaking it :) - Jake

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Thank you! Yes the photo is supposed to be a one off... I will fix now!

Hi, try working the latches on the back of the photo, one by one. If that doesn't work, let me know! :)

Awesome, glad you like it! Watashi no tsuma wa nihonjin desu, so I will ask her to translate hehe :)

Glad you liked it! Yes I loved the Last Door games too, very glad to be mentioned in the same sentence as them :)

Thank you! Much appreciated.

You've spotted my complete lack of Italian haha. Thank you I will update in next version :)

Thank you! :)

Thank you! Yes I went to Venice years ago for my honeymoon and it was hugely creepy, perfect for some uncanny horror.

Yes, Slazak will take longer due to the level of detail and style, but I have a lot of stories I want to get done so I will do some low-res games alongside!

Just a demo for now, the full version will be released later this year. Apologies I will clarify on the page.


After agreeing to take on what seems like a mundane story about the unique city and its planned road bridge, journalist James Maynard finds himself uncovering a disturbing underbelly to the local customs, and a hideous core to the notion of Venetian pride.

Not even the might of Mussolini can truly kill the Carnival.

Carnival is an atmospheric horror point-&-click set in a time of European upheaval, where the past and the future collide. Developed by Beyond Booleans, creator of Abscission, winner of three AGS awards.

https://beyondbooleans.itch.io/carnival

Glad you enjoyed it! 

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I am already making a new game :) You need to give the daughter a replacement for her eyes... let me know if you need more of a hint

Thank you for the support! I hope you enjoy it :)

Hi, yes I wasn't happy with the level of quality in the portraits, and also their style. Part of the next few months of development is experimenting with different styles to see if it's worth bringing the portrait's back... we'll see!

Hi Xuldris,

I think I need a tutorial screen, there is a SNEAKY EYEBALL in the bottom of the new inventory which helps you to look at something (it opens when you go over it), that should work with the letter. I got too sneaky hehe. I will sort a tutorial screen.

Much appreciated! I really appreciated the exposure you gave my demo, I've given you a thank you in my game credits :)

Thank you! I have since sourced better (and royalty free) music so this shouldn't happen with the full release.

It's Aseprite, so simple to use and great results :)

Sorry, forgot to reply! I'm using Aseprite now, nice and simple and makes some great results :)

Thank you for the kind words! Yes, the font wasn't good (mainly due to the resolution of the game, which is 320 x 200) so I've already fixed this for the main game, with animated comic panels and the words spoken by Stanhope (the speech font, nice and clear). I will release a new demo when I get closer to release (and will also be putting the game on Steam).

Thank you! Sorry for the super late reply haha

Thank you! I will look into this :)

Thank you! Sorry for the slow development, but it is coming along. I'm making sure that it's the best it can be first :)

Yes, still in development, just will take a while!

Hiya! Don't worry, it is just sleeping during a very difficult personal time... it will return!

Thank you, I appreciate it :)

I was looking to release it at Halloween but work has meant that is unrealistic, but I'm back on it now and will post some progress soon. Thank you for the compliment :)

Thank you for the kind words! Work had stalled a bit the last six months due to pressure at work, but I'm back on it now. I will definately finish it, it will just take a while as I do want to add a lot of functionality (such as an objective list, as you suggested). I will post an update in a few weeks when I've made progress. :)

Good suggestions, I will see what I can do!

If you start the game, and wait for the first dialog and cutscenes in the lobby to finish, you should be able to access the options. There aren't many though! I will look to get the options available from the beginning in the full game, this is good feedback, thank you.

Yes, it was a bug (a missed bit of code). Sorry about that, it's such a steep learning curve. I will update and release a new demo version. Sorry!

Hmmmmm... that's odd, once you have the tattoo location and have spoken to an officer, all you should need to do is go back to the map to trigger the end of the demo. I will look into it, apologies for the bug!

Thank you so much :)

If you talked to Bruce and he asked for a drink (because you were choleric at the start), you need to go to your drinks cabinet in your office, then after that back to the map. That should trigger the end cutscene.

Combine the invoice for the tattoo with the photo of the tattoo, then head back to the map :)