Thanks for your feedback! The slowness was actually partly due to us being in the early stages. In the original game, after meeting the blacksmith, sword styles unlocked and we became much faster, but there are still many areas that need improvement in terms of movement. I received a lot of feedback about this. I'm sure we'll be in a much better place in the next demo!
Besk61
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Thank you for your feedback! I accidentally deleted my own comment :D As you mentioned, I'm actively continuing to improve the combat and movement, so I'm constantly working to make it more responsive and meaningful :D Hopefully, it will be much better in the next update. And yes, the reaction time for the Silver boss fight was a bit short; I received a few more comments about that. I'll make adjustments to that :)
Hello, thank you for your comment, but I think you've misunderstood the alpha build concept somewhat, and I doubt you've played Black Knight recently. I'm very sure the graphics and controls will improve significantly as the project progresses, but the sword combat in the original Black Knight was never this sharp and responsive. I can say this very easily because I played extensively on Dolphin while preparing this demo. Also, I don't understand why you think extra content takes away from the game's spirit ultimately, whether or not to use extra content is entirely up to you. My goal with Project Reforged is to stay true to the original game while addressing its flaws with modern controls and graphics, and to add great ideas that were perhaps missing due to time constraints (like the silver boss battle) so that everyone can enjoy them. Also, the reason Soul Surge isn't in the game is because we don't start with it enabled in the Misty Lake section of the original game. This feature unlocks after you finish the first level of Camelot Castle and reach the blacksmith. That's why I saved it for the second demo.
Thank you so much for your detailed feedback! I agree with all the details you mentioned regarding movement; I've received a lot of similar feedback, so I'll probably separate the jump and hop buttons or find a different balance between them. Secondly, I need to speed up the strafe movement you mentioned; I noticed that when I replayed Black Knight, and the animation should also move a bit more left and right. The silver boss fight was really challenging; I'll definitely increase its QTE times :D I'm aware of the first bug you mentioned; I've received many reports about it and I'm working on it now. But I've never heard of the second bug before. If you could record a video about it and send it to the bug section on Discord, that would be great! Thanks again for your detailed review, and I'm very glad you liked it!
Thank you so much and so glad you liked it! I will continue to improve movement until it reaches the level of Project Reignition! I'm also thinking of adjusting the QTE durations a bit; they've become a little too short for the silver boss fight. But I didn't know about that bug. I will definitely check it! Can you also add that bug to discord Project Reforged discord server. I can keep track of the bugs easily there :)





