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berkebixi
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Hi everyone! I'm a solo developer and FAVILLA is my project — a dark fantasy bullet-heaven roguelike built in Godot. It's now in a playable early beta.
I'd love specific feedback on:
- Does the first 10-15 minutes hook you, or does it feel slow to start?
- Are the boss attacks/telegraphs clear, or did anything feel unfair?
- Any bugs or balance issues you ran into?
Free to play, Windows + Mac builds: https://berkebixi.itch.io/favilla
Happy to test your game in return if you post here too!
Hi everyone!
I've just released the playable Beta for FAVILLA, a fast-paced dark fantasy bullet-heaven / action roguelike built in Godot Engine.
As an AI Analyst without a professional software development background, I spent the last 2 months working 12 hours a day alongside Claude to build this entire game loop from scratch (featuring 25k+ lines of GDScript).
Game Page & Download:
https://berkebixi.itch.io/favilla
Key Features:
- Intense horde survival & bullet-hell mechanics
- Complex boss AI patterns

- Synergistic item builds & dynamic scaling
- Dark fantasy atmosphere & pixel art style
I would love to gather feedback from the community on gameplay loop, balance, and performance. Feel free to drop your thoughts or bug reports here or on the game page!
