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berkebixi

14
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A member registered 93 days ago · View creator page →

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Recent community posts

Slop

Denedik oyununu 3 kişi, çok iyi olmuş nextfest e çıkar 1.000.000 indirme alırsın. Bu tarz oyunlar 3-5 dolardan gidiyor zengin olabilirsin.

Yapay zekayı tool olarak değil de ruhsuz şeyler üretmeye odaklanarak kurarsanız sonuç böyle vasat bile olmayan bir şey ortaya çıkarır.

Çok teşekkür ederim hocam! Kolaylıklar dilerim, bu türde ne kadar çok kaliteli yerli proje çıkarsa hepimiz için o kadar iyi. Sizin projenize de bol şans, takipteyim!

Mac install should actually work now. Some players hit a hard "app is damaged" error with no way through it, a stricter Gatekeeper message than the one I'd already documented. Fixed install instructions now ship inside the Mac download itself.

I really appreciate it!

Thank you so much!

Thank you very much for taking the time to play the game; I will make the necessary improvements.

(1 edit)


Hi everyone! I'm a solo developer and FAVILLA is my project — a dark fantasy bullet-heaven roguelike built in Godot. It's now in a playable early beta.

I'd love specific feedback on:

  • Does the first 10-15 minutes hook you, or does it feel slow to start?
  • Are the boss attacks/telegraphs clear, or did anything feel unfair?
  • Any bugs or balance issues you ran into?

Free to play, Windows + Mac builds: https://berkebixi.itch.io/favilla

Happy to test your game in return if you post here too!

Since the game receives frequent updates, please remember to re-download the game files with every new update.

Hi everyone! 

I've just released the playable Beta for FAVILLA, a fast-paced dark fantasy bullet-heaven / action roguelike built in Godot Engine.

As an AI Analyst without a professional software development background, I spent the last 2 months working 12 hours a day alongside Claude to build this entire game loop from scratch (featuring 25k+ lines of GDScript).

Game Page & Download:

https://berkebixi.itch.io/favilla

Key Features:

- Intense horde survival & bullet-hell mechanics

- Complex boss AI patterns

- Synergistic item builds & dynamic scaling

- Dark fantasy atmosphere & pixel art style

I would love to gather feedback from the community on gameplay loop, balance, and performance. Feel free to drop your thoughts or bug reports here or on the game page!

https://discord.gg/QXjvVftMe