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BerailGames

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A member registered Feb 26, 2021 · View creator page →

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No sorry it was just a quick jam demo :( I was thinking about adding it but time was ending.

THanks for the whole feedback :D I wasn't aware of the issue with R button :D I'm considering making it longer game but analyzing what I have done in code it would require quite work to make it more stable so who knows :D Maybe time will be on my side :D

Thanks :D

So change the bar to barrels and disappear them instead of lowering bar? Interesting.

THANKS :)

UI will be super minimalistic. This blue bar on left is a water level. And beside this I think there will be also menu button and restart button and thats it.

Hey

I'm making some puzzle game but I'm stuck on the use of colors and style. Most struggle I have how to connect UI with Game. Any suggestions about the UI? (UI is a bucket with water so far). SS: 

Thanks man will check it out !! :D

Ha :D It is not a sword but a wand :D Thanks for the feedback:D

Wow I was surprised but this was really fun :D

Really cool idea. Two things that bothered me were: Pieces in spite chess-like didn't move like chess and this was really hard to learn without a tutorial for me ( it took me a lot of pieces before I got it what each piece move) second thing was AI (but I understand that game jam is not the time for super AI) They were making moves that were forcing me to kill them not trying to kill me. Don't know if this was planned but those moves just jeopardize my plan and looked like they want to die as well not to kill all my demons. Overall cool :D

Thanks man good to hear it :D

Thanks a lot . Yeah overall I think if I had more time I would focus more on the different backlash and ways to refill health.

Cool idea love simplicity of it

Here you go :D https://berailgames.itch.io/blood-magic

Here you go :D https://berailgames.itch.io/blood-magic

Here you go :D https://berailgames.itch.io/blood-magic

Here you go :D https://berailgames.itch.io/blood-magic

Thanks a lot!!

Thanks :D Plan was that on bigger levels ( later with more time :D) You would need to really plan your deaths as your only checkpoint is the start of the level so placement of bodies would be crucial. Also I planned bodies count upgrades etc.

I like first I didn't know what to do after I "failed" on spikes I was "nah maybe i just need to run right longer" then I jumped into the hole and I understood :O Nice take on "platformer" death. Awesome climate.

I love it :O In the beginning, I was thinking that ok this is dumb but then I realized that my bodies mark where the traps are and where I went or not!! AMAZING!!!!

Thanks :D Appreciate :D

Thanks :D I was thinking about giving harder enemies greater health refill after death but this was on my Trello list really low just after enemies animation :D

Here you go: https://berailgames.itch.io/blood-magic

Thanks for feedback :) Your health is your ammo and you use health by using skills. So You lose health by getting hit by enemies/shooting/using skills. When you die you will drop "ammo refill" body so you can plan combat in a way to drop dead ingood place and then reset and take same encounter with ammo refill. So Failure is Progress :

Wowie Jam 3.0 community · Created a new topic Blood Magic

Just submitted my game if anyone wants to check it out go ahead :D https://berailgames.itch.io/blood-magic
Leave a comment with feedback :D

Yeah :D https://berailgames.itch.io/blood-magic