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Benway101

25
Posts
A member registered Sep 07, 2023

Recent community posts

I think the boss could use some nerfing to the voring attack. Other than that, it wasn't that bad.

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I probably confused it because when I left the water city, that was where I ended up as opposed to the entrance with the mana crystal. Also updated the message with a new bug.

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So here is the first afformentioned water cave where I can jump out of bounds.

In addition, this dev girl is still here coming from the other side of the water city

This obsticle here can be bounced into

This is also an out of bounds place that can be jumped to

Here is one place where you can just come from the right of the 2nd to bottom edge and get there.


In addition, this error came up after defeating the shark.


So I've managed to find two new bugs so far:

1. So there is an invisible barrier that prevents you from going into this room (Previously was not there) 

2. Dev girl is still blocking this path, as well as the path of the other entrance (This one can be passed by jumping over but the other one cannot.

As for the old bugs:

1. The invisible party members pushing is still a thing at the candy factory

2. Jumping out of bounds is still possible in the water cave


Haven't been able to find Vanessa the shark yet nor the other side quest, but I'm working on that. Also I miss Mari already.

So 2nd round of feedback:

1. The text and dialog in the candy factory when there are no other party members is still not fixed. Yes I did test this both in and out of incognito and there are still invisible party members pushing you.

2. Game seems to not load the house, but can be jumped out from using bounce. This issue is also persistant out of incognito as well.

Made a quick test with the bugs out of incognito mode, bugs 1 and 3 seem to be fine when not in incognito, but bug 5 is still present even when not in incognito.

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So the initial playthrough, there were a lot of problems, some old, some new:

Old problems:

1. The candy factory solo run still has invisible party members pushing Mari from the tube (Already made the same comment on the WGaming fourm.


New problems:

1. Game crashes when trying to interact with the dev girl to get to the new content (See 3rd pic)

2. Weird boundries for the signs with the water strenghs and weaknesses (See 1st pic)

3. The game seems to be soft locked on the water statue fight (See 2nd pic, and yes I did wait a while to see if it would do anything, but didn't do anything after selecting an attack, a little bit more playthrough and it seems like it's only this attack that has a problem)

4. The stone snake seems to allow for infinite blades apparently

5.  The water rune doesn't seem to work at all when you step on it even when water bloated for the door that leads to the statue


Also, a lot places that should be out of bounds can be accessed through bounce

Probably will find more bugs and issues with some more testing, but these were the main ones I found with a quick playthrough.

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Ah, well in that case, it's just the one bug fix then with the solo factory bad ending not being activatable (Invisible party members pushing is still a thing)

2 Minor Bug fixes that were forgtten:

1. You forgot about the solo factory bad ending fix.

2. Gigi's immobile sprite still doesn't show (Mari, Jill, Gally, and Red all show normally but Gigi seems to be fat level 2)

There is a lot of things in the first playthrough:

1. The dev girl is still blocking the way to the employee's area (As of this comment)

2. When you are chocolate coated and use any item that gives fattening effect, all their sprites seem to show (See below)

3. Wallywix doesn't disapear after finishing the fight

4. Game softlocks when starting from the dev room and backtracking to the home village

5. Boss Annihilator doesn't one shot Wallywix

6. Gigi's immobile map sprite still doesn't exist (It's still only at the second fat stage map sprite)

I did the normal run through the dev menu and I did pick up Gally

It happens in when going through the dev room:

1. In the dev room, activate the dev room waypoint start by going to add Gigi to the team

2. Go back out and then use teleport back to the dev room

3. Head back and teleport to the candy factory through the dev room

4. Play the game normally from there, and walk into the room.

The problem for 1 is still present in 0.5.0.

Some problems with the new update (I was a bit late to write this before the update was released):


1. Wallywix's dialogue plays both the normal and the vore route despite only going one route. 


2. Wallywix is the one seen instead of Gally during the chocolate river scene


3. The same blimp storage rune not inflating every party member after stepping on it like it used to in previous updates


4. Interacting with any equipment/weapon in the inventory menu throws the "this.item.effects is not iterable" error

The hole properties is not properly set as a barrier, so you can walk around the developer girl and interact with the rope ladder from behind.

Here are some problems and feedback:


1. One of the doughnuts in the tasting room remains even after you take them


2. The feederbot does not trigger a game over after losing to it (You return back to the game map with 1 hp on all party members) - I assume there will be a special game over cutscene for this one


3. There seems to be no employee keycards to be found in all areas of the candy factory that are accessible - I don't know if it was added in yet though


4. There is a spot in the path to Dr. Lucy that has water properties (The tile above the computer)


5. The stairway leading to Dr. Lucy feels very janky (The interaction is on the railing when moving up on the railing and down to the floor)


6. The pump minigame is a bit janky, especially when you leave and then interact again


7. The feeder bot can be bypassed by moving above him


8. The slime area zone is accessible - It probably shouldn't be I assume


9. The blimp storage rune only inflates one party members as opposed to everyone in the party - It used to do this in previous versions but went unfixed, I assume this is due to the rune in the blimp storage sharing the same as the inflation trap runes


10. You can bounce on and off the railings to get to the lower floor, along with a lot of other janky out-of-bounds bouncing


11. The left terminal in the room behind the chocolate waterfall is inaccessible (Invisible barrier/wall)

Another thing, a lot of the floaters village has water properties now as well

The dungeon south of the witches hut still does not open even after you do the Witch's quest.

I should have been a bit more specific, it's the rune in the blimp storage not the inflation traps room. Also Red's text seems to be missing the first half.

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I think this was missed in the last update, but when you hit the rune, only one character goes through the inflation process instead of both party members if you have both Jill and Mari.


Also what happens after you give the witch the correct sequence?

Yep you can go ahead and credit me.

Blimp Cell cutscene is broken again, came after you rolled back the bug with the sound effects.

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Seems like this one got lost at some point: audio/se/wind-blow-141288.ogg


Also a lot of the inflation sounds seem to be missing as well.

Basically this, and then it softlocks.

There is a bug in the blimp storage where the entire scene does not play out fully/ softlocks