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benpanski

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A member registered Nov 02, 2020 · View creator page →

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Recent community posts

I was playing on medium difficulty, yeah it's better on hard :p
I still didn't like waiting for him to jump a few times until he "really starts" to present a challenge, I also think that tweaking the movement of both the player and the boss to be faster could improve the flow.

Hey man, checked it out and really enjoyed it, the art and writing were the highlights for me, the gameplay felt a tad too slow in my opinon, given more time, I would love for the enemy to use his abilities a bit faster(from basic movements to fire attacks), the writing was really well done! The amount of mechanics is also super impressive for a jam.

Also, the game reminded me a lot of a great indie game I played a while back: https://qwertyprophecy.itch.io/mortholme

Thanks for the compliment ElvinLC!
Yeah, I had no prior experience making art and sounds, and that's where the bulk of the time ended up going for, barely got it semi-playable in time, would you believe it was meant to be a sort of "Metroidbrainia" game? xD

doesn't seem to work for me :( 
It says its missing DLL files

no way to start the game from the main menu

I got 5 out of the 7 items and got stuck in terrain,
this game blew my mind, its really well made and is in my eyes very very close to being ready for a full release , 
I would love nothing more then to see this pop up on steam

here are a few ideas for what i think the game is missing:
-  An on screen timer or a timer option in the menu (speed runners would love this game)
- A simple UI popup for exiting the game or restarting from checkpoint,
- Removing some deadness from levels, the level design is wonderful but sometimes there are whole areas that feel empty and pointless
- Being more strict about what gets colored and what doesn't since that feature although very cool  is missing some polish 

I think with 2-3 weeks of work this game could be release ready ,
Really well made wonderful rage game, well done.