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BenignChaos

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A member registered Jun 12, 2020 · View creator page →

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I love this! It looks and sounds great, and the gameplay is gripping. There are so many small decisions involved in the moment-to-moment gameplay. I get overwhelmed by the ghosts slowing me down, but it feels like it's happening because I'm making the wrong decisions, like focusing my fire on the wrong enemies or shooting when I should be running and jumping. Really smart to allow auto-fire but also have shooting interfere (or aid) movement. One of those decisions that permeates the whole experience. And I'm so grateful for the warnings of where the enemies are going to show up.

I don't have hours in the day or fuel in the tank to try to beat this right now, but I will definitely continue to play this (even if just to listen to the awesome music).

I love the idea of a blob evolving to be more plant-like or more animal-like (or both!). The way the player chooses which path to evolve down feels a bit strange, particularly with the buttons appearing while you can still move. However, I think I see the idea of gathering sunlight to get plant abilities and catching animals to get plant abilities. That's a really solid idea.

I also managed to get across the water after several tries. It seems to be a matter of how far away you are when you dash at it? I'm glad to I got to see the end of your game! Really well done!

Just wow. I almost can't believe how good this is. I don't think I have any notes!. Looks and sounds great. Immediately engaging without being too difficult, but ramps up really smoothly. The roll out of weapons is really satisfying and really scratches that itch that wants to multitask without being overwhelming. Truly truly impressive. I'm coming back to improve score later!

This is super satisfying. Once I got to butterfly, I thought the movement speed was changing randomly. Once I understood that it was responding to my direction, movement itself just became a joy. I had so much fun zipping around, diving to gain speed just for the sake of it. For 48 hours, it feels very impressive to me.

The idea to zoom out as you get faster is great. A lot of games in general don't do this, so the player just runs into things constantly. The birds were also very cute! Really strong work!

Great concept! I like the rhythm of solving the puzzle by selecting your abilities and then having to actually perform the solution. It would be nice to have a quick restart feature during stages. The jump also feels a little floaty, almost like that ability should be wings instead of legs. I love that there is a level select, so I can be sure to experience all of the game and go back to certain puzzles. Really good work!

I had to give up at 9 bananas and 126 deaths. But I enjoyed my time with the game so far! It feels very polished if unforgiving. The writing was funny too, and it was interesting to see it continue along with the game.

On a side note, this is the first game in the submissions that has caused my laptop fan to really start up. The game performed pretty well though.

Oh wow, you just made my day! Thank you for playing it so many times and reaching victory!

Simple short experience. Feels like a solid start to a game. The platforming feels pretty solid. I did fall off the vines a few times by accidentally pushing left or right, so maybe the vines could be a little "stickier" somehow? For example needing a jump to dismount, or press left/right for a moment before dismounting.

This is a great funny concept! Having to die the same way repeatedly would be grating in a longer game, but I don't mind it in such a short experience, especially with the funny text in the first stage. If this were a longer game, I would want this to be a backup feature, if the player repeatedly dies in challenges where they don't really need the evolution. Also, the vine climbing felt very well implemented. Well done!

Fun short game. I was enjoying the challenge until I got the toxic aura, which removed most of the engagement for me. There's a cool concept in having to kite and dodge the ever-growing horde of enemies, maybe whittling them down when you can. What's here is solid!

Solid platformer! The moving platforms and pixel-perfect jumps are done really well. They required some effort from me but did not get frustrating. The sprites and backgrounds were also incredibly charming. I definitely see Wall-E in the protagonist.

I was confused by the icicles on the sewer ceiling, which didn't seem to hurt me like the floor ones did. I also dropped the wooden plank in the water, and it never came back. I would have liked the opportunity to retry using it if I died or respawned. I also found I could jump off the sides of the stage if I stood on the onion (hardly a major issue, but might not have been intentional).

Great work!

This is amazing! I feel like I need three coffees in me to keep up with the madness. I wish I could pause and see the board clearly, but that would totally be cheating. I love that there are goals to aim for, it gives the game an addictive collector quality. I'm definitely coming back to play more of this one. Fantastic!

This game is incredibly cool. I would absolutely be in for seeing a more polished and expanded version of it. The idea of avoiding damage while maintaining your temperature is genius!

A couple scattered notes:

  • I noticed some unavoidable damage in one or two places. I think I might have been able to avoid some of it with certain powerups, but I suspect there wasn't a guarantee I would see those powerups by that time.
  • The powerups that negate temperature are a great idea, because they make it a very customizable experience. Having to choose between those and other items that increase your score or make the game easier in other ways is a great bit of decision-making to give the player. If the player always has the option to get more points instead of lowering the difficulty, this gives incentive to play "the hard way" for a better score.
  • The game really hits its stride in stage 2. Maybe stage 1 could be a bit shorter and/or require a little more maneuvering from the player.

Fantastic work!

Love the art, and I'm coming very close to humming the music outside of the game. I'd love to see this after the shovel is working. It's always satisfying to see number go up!

Very cool, I like the random layouts and the enemy variety. The combat feels tough a bit stiff, but it does work. Some windup animation frames from the enemies might help, and an attack cooldown indicator on the player would probably go a long way (whether it's a bar, colour, or some other way). Great work!

This is so satisfying! It starts of with enough challenge to be engaging, then it lets you take a nice power trip as you decimate the field with ease, and then brings the hammer down as things get harder again. At least, that's how my run went. What a journey!

I really appreciate the RMB QOL feature. It's nice to be able to click if I want to, or toggle if I don't want to bother with the mouse button. Great game!

Thank you for playing and for the feedback! I'm really happy that you had fun with it. Our music and sound contributors, Rob and Becky, will be happy to hear that you liked it! We adjusted some of the sprite sizes very late in the jam, so it's totally fair that the differences in pixel size stood out. The difficulty was also under heavy revisions right up until the end. We have some things to improve with this one for sure.

Very cute! I feel the player could use a little more direction, but it's a very relaxing experience as it is.

The jumping feels really good! I really appreciated that there were no leaps of faith necessary to find all the eggs. The only time that I couldn't see where I needed to jump to was when I had already seen the destination earlier in the stage.

The jumping feels really good! I really appreciated that there were no leaps of faith necessary to find all the eggs. The only time that I couldn't see where I needed to jump to was when I had already seen the destination earlier in the stage.

It really rewards you for losing, with that wild game over screen. I'm coming back to this later for sure! Great game!

Really difficult, but I also feel like I could do it with practice. I'm definitely coming back for a rematch later. Elegant and effective gameplay!

Very cool. I loved how the music escalated as the bnuuys (bnuuies?) got closer to the carrot. I wasn't sure what was happening in the first round or two because none of the enemies actually made it on screen before they were shot down.

Good game! I might have gotten lucky with my build, but I didn't encounter much resistance getting to the end. I got a good chuckle from the last enemy.

Very cool game! I love the look and the platforming feels good! I discovered by accident that I could kill the bugs by dashing into them, so it would have been nice to have it stated somewhere (unless I missed it). I did have one stage start with a bug killing me instantly, but the quick reload essentially makes it a non-issue. Great work!

This is so cute! Also very chill experience. I didn't feel like I was really striving for anything while playing it, but I did have a fun and relaxing time. I could see myself coming back to this after a stressful day.

This is a great concept for a game! It's a little tough finding the birds in the binoculars. To make it more like real birding, maybe the binoculars could be called up without needing to click in the corner, so the player could place the cursor near the bird before bringing up the binoculars. The binoculars could even be off by a little when they first come up, so the player still has to navigate to the bird a bit.

I really enjoyed this one! I read a bit of the game page, but mostly jumped in blind and had a fun time scrambling to figure out the mechanics while my health and air were decreasing. I think it would be good to add some tutorial to explain it, but I also think the mystery added a lot to my experience. I really felt like I was shipwrecked alone and had to figure it out. And the game is gorgeous!

I think I might be a turtle now

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At first I was slightly overwhelmed by the controls, but this is such a cool concept for a game. I don't understand all of the mechanics, but I'm excited to come back to delve into it some more. I love a game that makes the player multitask, so this feels right up my alley. Great game!

Amazing game! I died a lot, but it has a wonderful more-ish quality that keeps me coming back for more punishment. The jumping feels a little strange at first, but the challenges are built around it perfectly. The level design feels like the star of the show here, and the visuals have a wonderful retro style that really suits the game well. I'll definitely be back to beat this one!

I loved this! The dragonflies were diabolical. I thought I was missing something after my first run until I saw the mutations count go up. When I saw that, I was immediately invested. I want to make sure I have time to try all of the jam submissions, but I know I'll be coming back to this one for a longer session. My only major feedback would have been a speed up function, but I see that you already thought of that! Great game!

Thank you for playing it! I agree that it could use some more explaining mechanically. That's close to the top of our list of changes in an eventual update. I know mangoshake will be happy to hear that you liked the art!

Thank you so much! I'll refrain from giving away any tips about the mechanics, but I'm so happy that you enjoyed the challenge! I owe a lot to my collaborators for the art, music, and sound effects.
If you do come back and beat it, I'd love to know! It makes me very happy to see people defeat our game haha

Thanks for playing it! I agree that the game needs more explanation. The blue bar is a timer and the game will end if the time is up before you fill the green bar. We spent so long tweaking it near the end that we didn't have time to add anything like that.

I totally get it, it's impossible to get it all in for a 48 hour jam. I like the idea of it spawning on the other side from the player.

This was super charming! I loved the dialogue. I immediately played it through three times just to soak in the vibes.

This is a lot of fun! The sound effects and evolve animation really pull it together.
One thing I would have liked is some warning when a fish will spawn. I find myself hugging the sides sometimes to avoid fish or catch food, and then a fish spawns on top of me.
All in all, amazing work!

I love the music track! It's a lot of fun to see how the different mutations pan out.
 

Thank you to everyone who has played and rated the game so far! For any new players, the game is tough but I promise it's beatable!

Hint: The game has two kinds of plants. When it gets tough near the end, make sure you're planting both types!