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BenedictButNotPapst

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A member registered Jun 02, 2023 · View creator page →

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i havent been here for a while, and sadly i never uploaded an project using the textures. but i will still support this

Nice particle effects!

The RR still needs glfw3.dll so it will still say its an virus but its not it only gets the .dll currently idk how to get rit of that windows defender problem but you can everytime check virus total it said only 2 Malicious stuff and one is even Ai analyzed. I say it before and i say it again i DO NOT SHARE VIRUSES.

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False positive, or an Virus? Well i can promise its no virus but it isnt an false positive either i think it detects it as an virus since the .exe is reading an .dll file(glfw3.dll) and maybe because the programm is in terms of screenshots writing an noise+noise2_timestamp.png which might be "taking control over the computer" but i can promise you it won't give me access or any other an access to your pc. I DON'T SEND OR SHARE VIRUSES!!!

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Pre-Alpha V1 has just released its nearly nothing but i think maybe it gives an taste how far it will go in future, still there isnt an import 3d mesh support and no export to exe is also not possible. be sure to have an opengl 4.6 dedicated graphicscart technically every graphicscart after 2017 is opengl 4.6 compatible. in the first version here there is already an save.txt which has a basic scene which shows what it is capable of.

I recently tried the powershell raycast engine at an older windows 8 enterprise pc, and it also works there. I didn't knew it would work on older pcs but if you have an old pc just give it a shot. And as always no viruses.

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That's normal, maybe too much polygons or the light amount is to high, a little disclaimer the light node you used is in the shader displaced maybe the lightnode is too far off, in the video i did the lightnode was bearly underneath the flour so just try to look for other places and check if the displaced point is there, usually it is the z axis thats not correctly so just displace it more underneath or so.

Here is it, be sure to have some polygons that the shader needs to work as expected: Tutorial for usage of the Shader

Hey Niven! I can make a tutorial in a few minutes but its actually just adding it onto an scenenode and use one second node that is playing the origin which you have to put 2 times the same node, the first node you select is a part of a circel or radius, and the 2nd is an 2nd radius, but if you wait a bit i can make a video

the perfomance is still an issue but with enabling dlss and set to perfomance it works quite well

I just used nearly everything what rtxremix had to offer, the pbr materials i made using "njob" a material generating tool for pbr, but yeah you can manipulate textures in rtx remix (the app from nvidia) to click on a surface texture and add other lighting propertys to it, and after some tries this came out even pretty good.

Sry, for late reply but it was made in Coppercube 6.7.1 with RTXRemix

Cool and thanks for sharing 

Thank you, for the reply and for this price these textures are really great

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i have a question can i use these textures for a game that am i publishing and also make the game purchasable because the original rights of these textures belong to you is it possible to give you a credit in the end of the game and with making the game purchasable (SRY for bad english i am german) 2econd question are these textures seamless?

hey i cant buy this why? It seems very good, but i cant purchase it?