Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

That's normal, maybe too much polygons or the light amount is to high, a little disclaimer the light node you used is in the shader displaced maybe the lightnode is too far off, in the video i did the lightnode was bearly underneath the flour so just try to look for other places and check if the displaced point is there, usually it is the z axis thats not correctly so just displace it more underneath or so.