Thank you so much, from the bottom of my heart... I’ve just fixed it, and the file has been replaced. Thanks for the feedback, and sorry for the mistake.
Thousand Games
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That sort of Arthurian design mixed with a homemade digital look is really charming—it brings back nostalgia for the Xerox era. If I were you, I’d go for more themes with this same style; it makes your game look really appealing. I’m not sure how you did it, but if you could share the process, I’d be really happy...
I didn't quite grasp the game's style... I saw the "dungeon crawler" tag. Could you tell me more about it? I'm seeing a lot of positive comments, and that really piqued my interest. Not to mention that you knocked *Lancer* out of the #1 Popular spot—that definitely caught my attention... From what I gather, the theme is quite sensitive—or am I mistaken? What kind of games can I play with it? Please give me some examples. Thanks for your time, and I wish you success, Isabelle.
Hello friend Hunka Dunka, let's go...
So if something bad happens to my character I need to roll a number lower than my stat to succeed, and if I try to do something like attack I need to roll a number higher than my stat to succeed...
If that's what I understood, I would suggest that you put, '' roll it down'' or '' roll it up'', or even ''value less than your attribute'' or value greater than your attribute''. I think it would be clearer...
Note: Congratulations on the mechanics, I loved it!!!
If the environment acts on you, you want to roll over your attribute score. 🠟 If you act on the environment, you want to roll under your attribute score.
Que material incrível, muito bom saber que a universidade onde eu estudei, existem pessoas fazendo esse tipo de trabalho..
Vocês tem meu apoio galera!! Inclusive quero convida-los para uma comunidade que vai amar esse projeto, são mais de 3000 pessoas, isso financia fácil no catarse...
procurem lá no face boook, https://www.facebook.com/groups/187588152056870
Parabéns e sucesso...





