This effect is so close to being perfect for my needs.
The "DriftAmount" property appears to translate the effect across the X axis which is exactly what I need for my project. But is there any way to manipulate the effect accross the Y axis in the same manner?
If that's possible, or if it could be added, this effect would be absolutely perfect for my project.
I'm trying to use this effect to get an infinitely scrolling starfield with a parallax-like effect without having to rely on the inbuilt layer parallax in C3 or using any other weird workarounds.
Beefyrulz
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A member registered Jun 15, 2020
Recent community posts
Starfield Clouds Effect for Construct 3 comments · Posted in Starfield Clouds Effect for Construct 3 comments
Shader Error Patch [v1.3.1 + vA1.1] comments · Posted in Shader Error Patch [v1.3.1 + vA1.1] comments
I still get an error when trying to launch the game;
___________________________________________ ############################################################################################ ERROR in action number 1 of Draw Event for object oPrestart: shader_set_uniform_f argument 2 incorrect type (undefined) expecting a Number (YYGR) at gml_Script_pal_swap_set ############################################################################################ gml_Script_pal_swap_set (line -1) gml_Object_oPrestart_Draw_0
Even with a fresh download, restart, etc. Playing on Windows 10, DirectX 12, all drivers up to date