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Bee Bush

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A member registered Jul 02, 2015 · View creator page →

Creator of

Recent community posts

Yeah, it was meant to be evocotive of games from the 1990s like Liberation, Whales Voyage and Hired Guns.

Sure. Done. Shame MPAGD doesn't list the font names.

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The tune is actually the song Senbonzakura by Hatsune Miku, shortened, mixed around a tiny bit and slowed down. That's my daft sense of humour coming in to play, and the fact I don't have any musical talent/knowledge.

So while I'm fine in you using my mix of the song, be aware I didn't write it 😊

Thanks for the video!

Thanks for the video. Glad you liked it.

https://beebush.itch.io/khronos-x

(1 edit)

That was a really good idea and it really looks the part in implementation! Really you want to be keeping your sprites to 8x8 (or a multiplication of that) anyway for authenticity's sake, so this seems like a great solution to it without diving into shaders.

Nicely done!

Look! A video! Cor, what a lovely game!

v0.0.0.3 changes

  • New level - Compartments
  • New obstacle - arrows that push you in the direction they're facing.
  • Health pick ups - regain a lost heart (or extra points if you're already full)
  • Tutorial speech bubbles now repeatable
  • Control change - num pad no longer used. Jump/action now on Z/X keys. No change to gamepad controls.
  • You're now alerted to the exit opening.
  • Colour coded switches to make it clear what they open.
  • Fixed a bug with the wipe to black at the start/end of every level
  • Made the climbing bugs more likely to change direction before hitting a solid object.

Known issues: 

  • Water displays over GUI in "Ups and Down" level
  • It's possible to get stuck in a position where you can't complete "There And Back Again" (whoops)
  • If the "climbing bug" can't move in any direction it crashes the game. 
  • SPID's bullets can travel through doors.
SPID community · Created a new topic Change log

v0.0.0.2 changes

  • Control change - keyboard numpad is no longer used. Now it's Z and X on keyboard.
  • You can no longer bring up the pause menu when SPID is dead.
  • You can no longer shoot worms off the platforms (which was making them float)
  • Fixed water that was clipping through the tilemap on level 01, making it look all funky.
  • Enemies no longer animate when stunned.
  • Timer no longer counts down when dead (which was a problem if it expired when dead).

v0.0.0.1

First release.

The controls are as follows:

M - Mow