Lesgo, I got to top 10. I just farmed diamonds for the first few levels, bought stopwatches for both rats and just started spamming them until I ran out xD
Bbyz
Creator of
Recent community posts
Very nice puzzle game, I enjoyed traversing through all of those rooms! I feel like the physics could be a little better, maybe if you could like "grab" a block, because sometimes, it can really screw you over and you have to restart the whole room. Also, I didn't know that "loop reset" is resetting the whole game and I paid the price xD
I love this, it's simple but very engaging. Pointwise, i feel like you could add some sort of a bonus for collecting 2+ animals at once, since at the moment it's pretty easy to win by just grabbing the animal that is currently in the corner again and again, but it's a good challenge to try not to do so. Also somehow one of my sheep's managed to pass through the fences and I couldn't finish the level xD
I really like the idea behind that combat mechanic, it's a very cool concept that both players have a circle looping around and they get to attack when it overlaps with the top. I feel like the game is a little boring at the beggining, "teleporting" between squares instead of smoothly transitioning between them makes it a it harder to read the map, and fighting 4 cubes with just one weapon is a little too slow imo. But again, it's incredible that this was made in just 4 days, if you decide to expand on this idea, I would love to play the game later
It's very fun, controls are nicely designed and there are some interesting mechanics for the player to discover along the way, like a bouncing sofa. I feel like the play window is not set up correctly though because sometimes you cannot see some platforms necessary to finish the level. I mean, despite that the game is still beatable, so I do not know if this was intended
This is really impressive for such a short amount of time! I really like the idea of beating similar levels but with different core mechanics. Also the character animations are very clean :)). I feel like it lacks a bit of testing because sometimes the gameplay starts being unenjoyable, for example, a slime can spawn literally on you (happened to me a few times :)). I think this would come out much, much better if you playtested it a bit more.
Really fun platformer, i enjoy thinking about my strategy for a level beforehand rather than trying to brute-force it, this game is perfect for that. I think it could be a little faster cause I often made small mistakes at the end that caused me to have to restart the whole level from the beginning xD
I really like the idea. The game is pretty hard to understand at first though, In my opinion it would be a great idea to add some kind of a tutorial. For example, you could explain your thought process of why would you choose one grid over the other to help people get a better understanding of what they are doing. Other than that, the game is very fun :)


