Yo, I beat the game, it was extremely fun! You added a very unique mechanic to a top-down shooter and it turned out great. I also like the design, each enemy was kind of shaped in a way it would be shooting, so it was easy to understand what everyone will try to throw at me! I bet this would be a very good speedrunning game, since it requires a lot of strategy to think about which enemies should you leave on the board to shoot everything else much faster. Looking forward for any updates :)
Bbyz
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Fantastic game! I really like the concept of purchasing upgrades with your time, it really made me strategize which ones would allow me to pick faster routes, and which ones were just a waste of, well, time xD. I fully enjoyed the game and I am looking forward for an expansion in the future, if you ever decide to make one :)
That was very nice to play, thanks! I especially enjoyed the graphic style and the music playing in the background, great card game atmosphere! For me the hardest thing to understand was the scoring system, sometimes when I had bad luck I passed the level nonetheless, where as sometimes I thought I was cooking with some four of a kinds and straights but then I saw that I did not get enough points xD. I guess maybe that's because I don't play poker that much, but maybe a small tutorial at the end would have made it much better. Anyway, thanks for the game, I really enjoyed it :)
I really like the game's atmosphere, the visuals are spot on and create a nice experience for the player! I think the gameplay could have been a little more fast paced though, I enjoyed looking for different weapons and fighting enemies with them, but then I had to look for the exit for like a few minutes before the next level, which was pretty annoying. Overall, great game, thanks for making it :)
Hey, that's a really fun game to play! The artwork and the dialogs both create a great atmosphere, I immediately knew what my task was and could go straight into solving. One small bug I found is that the dialogs sometimes repeat, like for instance the introduction one is also present on level starts sometimes. The puzzles were really creative, level 3 got me cause I didn't really understant what to do there xD. I surrounded the bomb with boxes and it still exploded and I lost xD. Thanks for the game :)
Thanks for the feedback :). About the velocity, I tried that approach at first, but it was very difficult to land shots quickly because you had to get your velocity down to shoot accurately. I believe the current one works better, but I guess that's preference. I'll definitely explore that idea more :)
I really like it, it's a nice take on the theme, having to count fast quickly became challenging, but doable :). One thing, I think sometimes the system did not count some arrows which to me looked like they were pointing down, I guess that was a pretty difficult thing to implement though. Great job, I had a lot of fun!
That was fun! The axe throwing mechanic is very satisfying to pull off, and the heart escape is a great move too! Only thing I would change is that for me the game felt a little too easy. When I stopped playing I had like an hour on the timer and it felt impossible to lose xD. Other than that, nice experience, thanks :)
Super fun game! I really like the big map, all of the artwork and the upgrade system! At the end I had like 5 bullets per shot with 2.6 fire rate and explosive rounds and it was very nice watching every single living thing disappear in a second xD. I guess maybe the only thing I would add is harder slimes at the end, maybe some shooting ones, maybe even minibosses, looking forward for any updates :)
Hey, that was super fun to play! It's incredible what You managed to make in such short time, the atmosphere feels very real, and the gameplay is simple but strategic, having to strategize when to clean, when to serve and when to recover your stamina was a challenge! Fantastic experience, thank you :)
Honestly, this is genius! I enjoyed every second, even though I don't know all of the languages, you could still pass those with generic keywords like "if", "true", "for" etc. And those which I knew I decided to challenge myself to not use them! It's a very cool game, impressive how You managed to also add explanations to keywords in such a short time, it helped me learn something new!
Yo, I finally managed to beat the game! It was really nice, I like that one popular bomb defusing game, so this was a very nice suprise in the jam! Ofc it would be nice to have some randomness, like for instance the matrix could be random, but that's a fantastic start and I am waiting for an update :)
Very clean graphics, the game is nice to look at, and the audio is very simple but matches the game perfectly :). I think maybe those targets could be a little more spaced out, or maybe even outside the circle with the player having to walk, cause to be fair I beat the whole thing in like 2 minutes without fully understanding the challenge. I would love to play an updated version, looking forward :)
I really like it! A count going down is a genius take on the theme, the game is simple to understand and replayable, which is a perfect combination. I think maybe it could go a little faster after a while, cause I had like a 5 minute run where I felt like I could go forever without losing (unfortunately I had to sneeze so the run ended xD). Shaw!
Hi, thanks for the comment, glad you enjoyed the game :)
I guess you are right, there should be more options for the jump and shoot buttons. I only thought about the way of controlling the player that felt natural to me, but I understand some people prefer a different control style. I'll definitely add more input options after the jam



