Thank you! I'll see what I can do about your feedback with the grapple, but I am glad to hear that the art style I was aiming for has been communicated with so few assets! This kind of feedback is very important to me, so I appreciate it. Thanks again!
Borbo
Creator of
Recent community posts
There's not a lot to it, I mostly uploaded it as it is now because of due dates! Currently its all a test map (demo sized, maybe 10 mins of gameplay) but I intend to add much more content in the future. Right now I'm just looking for feedback on the current state of the game while I draw out and plan the open world map to be implemented within the next year.
From the game's description, "V1.0 includes:
- 1 NPC, with a dialogue system to boot - talk to Cim to get the controls and instructions!
- 3 types of collectables, and 1 secret
- A collectable and to-do (achievements) list to track progress
- A grappling hook (of the "zipline" variety)
- Small "demo" map to play around in
- Settings menu, with accessibility options, as well as a title screen with credits"
Thank you for trying my game, and for all the feedback! I also really appreciate that you had a video as well, so I'll use this as an opportunity to make changes to the game to make it more accessible.
To answer some of the questions you had: It actually requires you to press ESC twice to pause the game, since the first press closes fullscreen and separates the cursor from the window. There is also no cutscene or reward or anything for getting all the collectables or achievements just yet, mostly due to how the game is structured currently - I planned to add something like this later down the line. Also, the uranium is meant to be a spent fuel cell.
Thanks to your video, I will try to address some of this in an upcoming patch! Once again, thank you for your contributions :)

