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bbb651

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A member registered Nov 02, 2019 · View creator page →

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I'm on the exact same proton version on linux with an intel igpu and it works perfectly, maybe it's due to the mesa version (I'm on `23.3.1-1`)? Try the beta channel for steam os maybe it'll help

310

I managed to get the game to run using godot (I don't blame you, the export menu in godot makes it seem like the zip option just exports and compresses the game, I've done the same mistake with my game at first).

I'm very lost as to what is the goal in the game.. what's the incentive for triggering the tiles if it just puts my in danger? Maybe some sort of scoring system can help with that. Also the difficulty varies a lot depending on the distance from the hazard, to the point that it's trivial to dodge the snake when he's more than 2-3 tiles away, but it feels like it's impossible to dodge the dice when you trigger it at the bottom.

Really cool idea, and executed flawlessly. The stomp animation and screen shake are so satisfying!