Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

bbanasze

19
Posts
A member registered Nov 17, 2022 · View creator page →

Creator of

Recent community posts

i know it probably wasn't made on purpose but being able to hop on a group of enemies and flying across the entire scene was great. Also, we are able to fly by jumping multiple times.

Alot of the obstacles spawn off the ramp for me so there was no challenge running up. 

Might want to make the player start a bit higher that's my only downside. seemed simple making it move faster with the difficulty 

I haven't climbed up the hill yet, so I don't know if there was an actual ending to the game. Loved how you could "bunny hop" uphill to build up speed after using a boost pad

Easily a frontrunner for winning. Only thing on the downside I can say is the puppet is very fast and can hide underneath yourself killing us quickly.

I like the inversion of the puppet theme used. Instead of the puppet master being a villain like in the other jams. We are the puppet master this time altering events

Only complaints I have are the inverted camera as I'm personally not a fan of them. And again personally felt a bit slow in movement.

Loved the art you drew as well as how the entering the cave added a layer to obscure vision like older pokemon games.

Only thing I can criticize is the animations being a bit slow or stuttering at times. Loved that each level had a different look using the assets

I've just started delving into fire emblem games and this an almost exact copy of how movement works. Great job building this from scratch without any libraries added on. 

Great game. I could see this having some sort of multiplayer added on. Ghost trials from racing games trying to beat each other's times or racing side by side

Only problem I ran into was focusing my mouse cursor while moving so I had to pause and readjust it a few times. One improvement I could see is an inventory screen showing what items you've picked up so far while playing.

Only problem I ran into was focusing my mouse cursor while moving so I had to pause and readjust it a few times. One improvement I could see is an inventory screen showing what items you've picked up so far while playing.

There is a way to flip yourself after a jump making the car fall through the world forever, I'm guessing only the wheels have colliders. Adding some laps to win would be nice after fixing the flying enemy to make another way to win

Didn't beat the game. Liked how you how to be somewhat aggressive in moving to make progress. The auto restart was nice as it was sort of a taunt making me keep going for a bit longer

Didn't beat the game. Liked how you how to be somewhat aggressive in moving to make progress. The auto restart was nice as it was sort of a taunt making me keep going for a bit longer

Neat mechanics sort of a mix of Magics "Tapping" with the defense/block card and gaining a mana every turn like hearthstone. A limit of a certain type of card and more cards added on later would make this even better. 

Neat mechanics sort of a mix of Magics "Tapping" with the defense/block card and gaining a mana every turn like hearthstone. A limit of a certain type of card and more cards added on later would make this even better. 

The art you drew is great, I like how you implemented the theme as an option while you play through the game.