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Bazodan

86
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A member registered May 24, 2019 · View creator page →

Creator of

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I don't think the moon is feeling so good.
This was a good Kaizo platformer! Very pleasant! Restarts were quick and nothing was really too frustrating!
I love that you went with the whole nightmare/memory thing, allowing players to explore the level  before they had to pass in a nightmare state. Each memory level also giving you a hint of what the nightmare changes could be! Good stuff! 

Such a simple addition to a simple game turns it into a horror on the highway, you even have ghost cars!
This was real fun, I sadly couldn't change my name after I jokingly kept the ''enter your name here:'' name but that's fine! It's really cool that this actually has a high score list that's keeping track on things!
Love that the music build up the further you got! Good joj!

Finally John Random got what he needed for years! some god damn good sleep!
The strongest parts of this game was the visual and music. Really good art,  Vfxs and music, the real good stuff!
The gameplay section got it rough with a few bugs such as interactable items only working once unless you re-enter their interaction box or that you could walk through the guards even if it daytime (I think it might have to do with swapping between day/night getting reverse somehow). I also manage to walk of the edge of the world near Johns house!
I also noted that and there might've been more things planned initially (There were plans for abilities)?
That be the curse of game jams, we never seem to have enough time to add/finish everything we need.
Ye still did good! Good joj!

Man this game felt really solid! nice tempo and good introduction to light affecting aggressive plants, neat level design with increasing difficulty but also with backtracking in mind in the design! hell yeah! good joj man! 

Thank you! Glad ye enjoyed the game! Yeah, the ''how to play'' section seems to been the biggest hit and miss when people played, which might've made it rough for people to play!

Thank you! Yeah I don't think I mention proper that you have to survive till the hour is over and that you pretty much just build up stun to give yourself room to breathe (I think the tutorial vaguely mentions the surviving and stunning). One thing I've gathered from this jam is to improve the game tutorial significantly! Need to feed all the information proper!

Thank you! yeah Ui ain't my strong suit, actually there were plans on adding animations for the Ui but I had to cut it to save me more time to finish what was needed. Sacrifices had to be made!  I really should be  checking out ''Stars and time'' been recommended the game before!

Man that boi runs real fast! He's going places!
This game was pretty solid! simple puzzles but overall, fun!

That was hell a good! solid puzzles and really great concept!
Wish there was more! Good jooj!

Thank you! Yeah I really wished that I made something interactive for people to try things out before fighting the other dreams, I'll definitely bring that with me the next jam!

Got 41 score! hell yeah! I sort of got jump scared when the transition to menu sound started stacking after the timer ran out. So instead of hearing one transition effect I heard multiple ones, it blasted my ears off!
Other than that, pretty straight forward game, was funny to spam the sheep button to baah!
Simple and neat!

Thank you! I'm glad that people point this out, I need to improve that onboarding proccess!

Thank you! Glad ye liked the gem!

Thank you! It's kinda funny how I was worried about the two last fights might've been a little too mean and nerfed them by making them too predictable!
That laser is was originally going to be a counter that'd be able to beat everything except for your neutral pose, but that stuff had to be cut and well since I didn't have a neutral idle pose for the last dream at the time, I just sort of kept it like that. (Had to cut the whole pose deck building too, a bunch of cuts to save me some time)

Those sheep got me good, tricky little fellas! I got bamboozled by a few of the sheep, especially the cloud sheep.
This was a nice hidden object type of game. cute and sweet.

Very unrealistic, you can actually kill the mosquito in this one!
This was a fun and relaxing management game!

Always got me when it was like 10 seconds left! all of them quick little bastards! is hard to be a eepy guard!
this was a fun game! really enjoyed the little lads trying to get the gem!
I think this might've been mentioned in another comment but I agree that an endless mode for this game would've been amazing!

Don't worry moon lad! I'll break those blocks for you, I'll get that Moon shot!
Really solid n polished game right here! Truly Amazing! Good jooj!

Is a Tiny lil guy on a journey! Love em! cute and small little game with a neat concept, the last level did have a mean little spike pit I had issues getting over.
Found out that if you spam spacebar and time the shift between slumbering and awakening you can reverse the jump heights. 

Man, that fourth moon really got me cooked! No mercy with those attacks,  not really giving the player much room for error!
Got a really neat art style! Neat game in general in need of balancing and polish.

SPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEN! Man love me some spin to win action in a wave survival game!
Some of the waves started a little aggressive though, at an instant you had to be ready or you'd get wrekt!
Good gem!

Those Tail less sheep are evil! the only thing that's catching me off guard and making me unsure if I should left or right click! The pop sound jump scared me too, headset blasted my ears!
Really solid and fun gem!

Once I realized what sort of game this was, I got Emily stuck in a wall (Come on! you give me the chance to be a platform, that'll be the first thing I do!)
This was awesome! I love me some puzzlers with possession mechanics! finished the whole thing in about 3 and a half minutes!

All Drawn with a bootleg computer mouse! the classiest of the arts! Thank you!

Thank you! yeah the two last fights are more predictable once you figure out what they do, they don't have that randomness which the other previous fights do.

Hope it didn't scratch yer brain too much! Thank you!

I really have to work on my onboarding abilities! Thank you for the feedback man!

Yeah, I don't do a great job showing the ropes! don't think it's it's a skill issue on your part!
Glad you liked the game!

Yeah , I definitely could've worked on being more clear and give the player a small tutorial fight to reel them in.
It's basically glorified rock paper and scissors.
Thank you for the feedback!

Brutal game! Or maybe I just suck.
That poor sausage dog didn't get much sleep on my watch!
I love the visuals, really cute game and music, presentation was really solid too!
lots of enthusiasm build in! Good game!

''Large hand on iceskates robs poor locals!''
The game gives me the vibe of a wizard using magical hand to steal people stuff (The floaty feel of the hand is actually the hand levitating).
It was fun! good joj!

The music does not reflect the stress that builds up when you run around and trying to keep everyone awake, those deadlines were tight! Got to the final night and finished it all!
Nice game with a solid game loop!

I  like doing the aerial trick sleeps over enemies to recover my health.
A little rough with the hit detection and I think all the enemies went to sleep after the 4th level.
A neat little game!  Good stuff!

I probably should've worked more on communicating that better, that's fair! thank ye for playin!

Thank you! it be the game designers curse when you get too used to your own game!
I'm still not very used to making music, another skill I really want improve!

God damn ghosts! Let me go to sleep damn it!
I like this silly little game! 

This was a fun game, I did manage to get the ghost stuck in a few of walls, sure some of the movement might've been a little floaty and I did stumble upon some soft locks but overall pretty good game. Polish would turn this gem even brighter!

Man, he chugged hell a lot of coffee through out that night, he's going to crash hard!
Didn't realize it was a typing game until I successfully typed a word, which is funny since my keyboard is broken so sometimes it types double, none or even triple the letters! (Yes I did read the title and it didn't click with me until later on! perhaps I need proper sleep, hehe)
I'm usually bad at typing games but this one was fun!

Expected a point and click, got Mario party instead!
Really captures when you're trying to fall asleep but you start thinking too much!
Sweet little game!

*Aggressively writes letter* I like the little twist when you lose!
Real  simple game but it got the job done! a broken spacebar!