Ha! Genuine reactions. And you found a bug with the text still clickable on game-over screens.
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Oh ho ho! Sir, the compliments do not just go to me and Adam. No no no no noooooo!
The voice clips/dialog was recorded in my closet with my head surrounded by shirts while I spoke into my phone desperately. I could almost feel anxiety and depression of Humpty. Twas a dark time.
Nonetheless!!! Your sick chiptune beats and depressing tunes helped set the mood for the game. We'll have to make a WebGL build of this and put the newer audio you sent over into the game. For the full effect, ya know?
Glad we all had a chance to jam and get this Deb-inspired dialog sequence into game form. *tips hat in your direction* Good day, sir!
Heavily inspired by one of my previous games I made, Mobster Lobsters. You take on the role of a Thug Slug this time. The name goes without saying, you are up to no good. You and your cousin, Sheldon, got in a fight over who can horde all the grub left in the woods. Now you gotta take out your cousin and his gang, The Bail Snails, to make sure they don't invade your turf and steal your food!
Tommy gun 'em down with salt pellets and defend your turf! Slugs VS Snails! You think you got what it takes? Slug it out!
On a side note, I didn't get all the features in that I wanted, but I'm pretty proud of all the work I accomplished in a short amount of time!
Link to the game: https://battlerock.itch.io/thug-slugs
Link to the LD42 page: https://ldjam.com/events/ludum-dare/42/thug-slugs
Thanks for the feedback! Taking it all into consideration. I am posting a new version which will focus on using your mouse to aim and your keyboard to move.
I played through a lot recently to refresh my mind on how it all plays out. Hitboxes are a tad bit wonky in places, I agree. I appreciate your honesty and that you took the time to play it!
Haha! What an ending! I guess I should have read the image description to know what to expect. Love the reflections. Dialog could have been sped up a bit or "any key" to move it along faster. But overall, it gave me a good laugh!
Very peaceful game. The music, the ambience, the sound fx. Everything just makes you feel like you are out in an open sea casting your line into the open waters. It took a bit of getting used to even after reading the controls. The hardest part was finding the right time to hit the arrow keys (like DDR) to match the rhythm to catch the fish. I did manage a score of 160 points!