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Bastos Games

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A member registered Mar 25, 2026 · View creator page →

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Really great gameplay! Had a really great time figuring the componentes on this code style game! Great job!

Ok... My mind is hurting... but it's just a GENIOUS concept. Damn, If i didn't hate chemistry so much I think I'd be head over heels here. Really enjoyed it. Great work!

Thank you for the detailed feedback! I’m really glad you liked the visuals and the character designs.

About the blurry pixel art, yeah, some UI elements did not scale as cleanly as they should, especially the inventory. The game state not restoring after going back to the title was not intentional, I just didn’t have enough time during the jam to properly implement saving/restoring the run state.

I also agree that the combat needed a better tutorial and clearer feedback. The cheat code was basically my emergency solution so people could still see more of the game even with the rough balance.

A skip button or a save option before each boss would definitely help a lot after a loss. Thanks for playing and for the honest feedback!

Damn! This game is grrrrreat (Yeah, the tiger dude)! God, so unfair... I really enjoyed it, a great mix of luck, strategy and puzzle that i strived for my game also, but don't know if I achieved as well. Great job!

GOD! I'm so bad at it, yet it was so much fun! Great use of the theme, spinning to collect enemies bullets is a really cool idea of stop action and reload. It was really hard for me (I'm bad at timing stuff), but it really was fun! Great job!

Thank you for the detailed feedback! I’m glad Juniper as a gambling mafia boss got a laugh out of you.

About betting multiple chips, that limitation is intentional. The chips are not exactly bets to win more chips, they are more like a combat resource used to damage the enemies. I wanted to avoid reinforcing the idea of “bet more to win more”, since the game is also a critique of gambling.

That said, I agree that the gambling part can feel too draggy and frustrating. The game was meant to feel unfair because of the theme, but I may need to improve the pacing, balance, tutorial and feedback so it stays fun too.

I also agree about the special abilities feeling unintuitive without clearer explanation. Thanks for playing and for the honest feedback!

Interesting use of a puzzle platformer, just wished the tutorials were more apart one from another so it wouldn't jam so much the initial playthrough. Still, nice artstyle and good idea!

Nice job! Tried to all in a few times and luck was on my side... until it wasn't, feels like a real casino experience. Good game!

Great game, decide to slain Brøther for he speaks too much, it was a much deserved death. Nice job!

Great idea and great use of a roulette board! We got similar ideas in the end, both using the luck in the roulette to influence the outcome of the battle, although I gotta say you put more effort on the battle style than I did. Great work!

Not really my cup of tea, not much of a souls' fan, but still, loved the paper craft 3D style. Didn't got the use of the theme there, maybe I didn't get far enough in the game to notice it. Good work!

Nice use of the theme, I was killed tho...  Still, the game was fun and really interesting. Nice job!

Nice use of the theme, I was killed tho...  Still, the game was fun and really interesting. Nice job!

I really enjoyed this type of games, missed more upgrades since I got mine pretty fast and started to get overwhelmed by the amount of enemies in later waves, but it was really fun to play. Was in doubt about the theme, but read your explanation and I think I understood it. Great game!

What did I just played?! I was with a big smile on the face the whole time! It was really crazy, but really fun! Nice work! The art was gorgeous too!

Hi there, great idea, It's nice to see what you did and the upgrades that were thought to the game, pretty solid.

Hi there, great idea, It's nice to see what you did and the upgrades that were thought to the game, pretty solid.

Really enjoyed your game, it reminds me of an old game of building a pipe system to let the goo go out to teh sewer. Great style! Only thing I'd add is that I could find a solution in stage 4 that it didn't count, so I had to find another, but still, didn't spoil the fun. Congrats!

Actually it's a gambling fight. If you get the result right the enemy takes damage based on the odds, and if you don't get the result right you lose the chip. Unfortunately didn't got time to build a complete tutorial. Thanks for the feedback!

Thank you! The roulette spin and the ball movement took some math to implement, so I'm glad it was noticed. Thank you for the feedback!

Thank you for the feedback!

Hello! Thanks for the feedback! I'm glad you could stand the difficulty and keep trying.

Thank you for the feedback! It was the first theme that came to head, but I wanted to make a critic to gambling.

Yeah, I kind of didn't think about tampering the odds, but it may be a good idea to work on that post-jam. Thanks for the feedback!

Hi there, thanks for playing. Thank you for the feedback!

Thank you very much! I'm really happy that you enjoyed it.

Yeah! It may need some balance that I pretend to work on, but it also fits the idea that the house always win, buuuuut, if you wish to experience the other fights and also the boss, I'll give you a dev hint, on the casino screen type: "iddqd"

it'll give access to the test buttons :D

The spinning wheel is barely usable here since it makes the game harder to predict. It's cool, a bit stressful tho.

Ok, since I've played this game fully untl I got 150/100 seriousness I'll suppose it means I really enjoyed it. Great Game! Just my cup of tea!

Well, this game made me think... But to be completely honest, I didn't know what was it all about. Didn't manage to get a good ending.