Here are some tips:
My own edits to some scripts allow the community to make a behavior different depending on a scene, by letting you apply custom params in the Inspector. For example, this allows the YCTP to have a custom amount of reactions to how a player answers math problems, as well as have the game redirect players to a different scene, not just depending on how they won, but which chapter they've played.
Some settings in the Universal Triggers Script don't depend on every possible value. There may still be pre-defined values as placeholders, generally in Crafters go/flee references.
The YCTP now supports Secret cheat codes. The YCTP's reactions to these cheat codes vary by scene.






