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BasheeForgeStudio

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A member registered 22 days ago · View creator page →

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Playable Prototype: The game is actively being developed, and I’ve attached some current screenshots showing its present visual direction.
You can also download and play the latest build here:
https://basheeforgestudio.itch.io/mage-ex-macina

Hi Zarvanskyi

use this link to join the Discord:
DISCORD

(5 edits)

Hi everyone,

I’m a 44-year-old solo developer from Germany working on MAGE ex MACINA, a tactical elemental auto-battler built in Godot.

The core engine and gameplay loops are already fully coded, and I’m currently working on bringing the game’s visual identity to life. I’ve started creating the pixel art myself, but I’m looking for a pixel artist and visual co-creator who wants to join the project and help shape that direction with me.

My long-term goal isn't simply to release one game. I’d like to find people I genuinely enjoy working with and, if things develop well, potentially grow Bashee Forge Studios into a small indie team.

About the Game

Genre: Tactical auto-battler centered around elemental skills, build creation and automated combat loops.

Engine: Godot 4.7

Visual Style: Pixel Art, currently working primarily around 32x32 and 72x72 sprites.

Visual Scope: Character and monster sprites, animations, elemental spell effects, icons, UI and combat environments.

Playable Prototype: Already available and free to play on itch.io: https://basheeforgestudio.itch.io/mage-ex-macina

The prototype is fully playable, but it is still an early alpha. Some of the current visuals are placeholder assets, and I’m gradually replacing them with original pixel art.

What I'm Looking For

I’m not looking for someone to simply produce a list of assets.

I’m looking for a creative partner who is interested in developing the visual identity of the game together.

I’m already learning and creating pixel art myself, so I can work on sprites, icons and other assets independently. What I’m hoping to find is someone who enjoys the same process and can bring their own ideas, strengths and artistic perspective to the project.

Experience with things like:

  • Pixel art
  • Character and monster animation
  • VFX / spell effects
  • UI and icons
  • Visual composition

would all be relevant, but you don't necessarily need to cover everything.

What I Offer

Revenue share upon release, with the exact arrangement discussed and agreed upon based on the actual contribution and scope of the collaboration.

A functioning game rather than just an idea or design document.

A clear focus on finishing and improving the existing game rather than endless feature creep.

A respectful, reliable and transparent collaboration.

There is currently no budget for upfront payment, so this is a RevShare collaboration. I want to be completely transparent about that from the beginning.

How to Connect

Due to the amount of automated bots and copy-paste messages:

  1. Please reply directly to this post instead of sending an immediate, unprompted Discord DM.
  2. Tell me briefly whether you've played the prototype yet — or, if you haven't, what your first impression of the game is.
  3. Include a link to your actual portfolio (ArtStation, itch.io, personal website, etc.).
  4. Tell me what kind of pixel art or visual work you enjoy creating most.

I’m especially interested in finding someone who wants to build something together, rather than simply taking an asset list and checking items off.

Looking forward to meeting some genuine fellow creators.


JOIN THE OFFICIAL DISCORD



Hey Zarvanskyi,

I am indeed looking for an Artist.

Check this out and tell me if you are interested to help with that Project:

https://itch.io/t/7008955/art-seeking-artist-pixelart-for-autobattler-project

I did not search for an Audio-Artist in that post, but I indeed need one.

If the game does have success, you will recieve a rev-share of course.

Hello there.
it looks like you may be the exact person i am looking for.
Check this out:
https://itch.io/t/7008955/art-seeking-artist-pixelart-for-autobattler-project