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BaseDeltaZero

11
Posts
2
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A member registered Mar 21, 2023

Recent community posts

I'm getting a failed to find worlds error... anyone else?

Difficulty options rarely hurt.

In the general case I'm not sure how to 'fix' it.  More/better nonviolent options to keep guests distracted longer?  The possession mechanic sounds like it could be fun, it'd give something for succubi to do in combat (besides tasers I guess).

It might not provide a direct solution but some kind of 'permanent' escalation mechanic, where teleporting doesn't completely reset threats and they become better equipped as time goes on, all the way up to a 'you lose'.  This threat could be mitigated by sending out traitors, perhaps.  (Which, traitors are the hardest to get via 'just bushwhack them').  A long cooldown on the teleport or some other means of avoiding just Battlestar Galactica'ing all your problems, also good.

It's probably not in keeping with the 'tone' per se but if it was possible for characters to actually *die* in combat, that'd substantially incentivize avoiding it.  Not only the risk of losing valuable characters in mass combat, but of accidentally killing the people you're trying to 'recruit'.

Perhaps adjusting the behavior of the beegirl hive could help as well.  As is they're too easy a source of powerful fighters and contribution.  Maybe make them more aggressive if they lose people and/or have a kind of internal economy where they need nectar to produce more beegirls.  Presumably could be reset (at least partially) by teleporting.

I don't want to get too far into just making a 'wishlist' though.

Update: Got a fair bit further, even fought some champions.

Higher threat forces put up a stronger fight - but that's just it, it's a *stronger* fight.  I was able to defeat most threats - 12 cop squad, champion, 25 cop squad, 4 champion party.  I suspect the 16 champions is way too much to deal with but anyone sane would have jumped by now.

In each case, it seems the correct answer to the problem is overwhelming force.  More violence, more simply.  Where I've made a tactical error it's in trying any plan other than 'get a big stack and throw it at them' (also, use tasers on the highest combat targets and then go down the list of best matchups).

Admittedly, I've got lucky and haven't had to fight a 20+ combat champion.  Admittedly, I struggle to think of a way to deal with a hostile champion other than violence.  Investigator, sure, but hostile out the door?

And if you're not actively trying to take the hardest fights, you can just... not.  Champion detection resets on jump, I don't know if their 'aggro' also does, but it seems most likely.  In this case, you can avoid taking any fights you don't need to, and in *that* case...

Yeah, sudden violence is just easier than doing anything else.  There are other options, but they seem best used mainly to set up for the sudden violence.

I'm not sure how to... solve... this?  On one level it makes sense.  The simplicity of the combat system isn't a problem, necessarily, but it does get a bit frustrating that complexity is counterproductive.

Combat against normal guests and cops has so far been extremely easy and effective.  You just have such overwhelming force available, you can simply decide to ambush an enemy and they go down.

... yeah.  Tested it against an early arrest squad.  They didn't make it in the front door, got a single round of action.  Zero resources expended, 3 (out of 10) incapacitations, +4 ex-cops.

On the one hand, I'm only in the midgame and am playing with the large manor, but it also reflects my experiences with the smaller manor.  You have to be a *little* more careful but not much.

But like.  After the first wave, the threats have been less 'threats' and more 'free resources'.

I'll see how far I can go.

Found it.  Not sure how to attach the log, however.

(1 edit)

Save doesn't seem to function.

Additional Detail: Attempting to save at shrine causes immediate crash to desktop, with no sign of creating a save.

Indeed.  Either this is out of date or it's random.

Can futanari get pregnant?  What about the MC?

Very nice, it gives a good feel of speed, is surprisingly tricky, and is just good fun.  Plus, cats.  At an early stage, but I can see a really fun game coming out of it.

However, I will say that the background sound is... unpleasant.  Not the music, the sound.  It sounds like a mix of engine noise and hissing cats, which... I assume is intentional, but it's just unpleasant to listen to, in that I don't want to play for too long because it gets on my nerves.  That's my only major complaint, though.

Interesting.  A decent basis, I think, there's the bones of an actual decent game there.

This did not work for me.  I was in the Dusty Temple, just before the golem miniboss.  Resaving on slots from slot two to slots three and one didn't help.  Am I supposed to manipulate the files directly?  If so, how?