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bartvds

45
Posts
7
Following
A member registered Dec 11, 2016

Recent community posts

really cool, style is amazing

web version doesn't work for me (on win10 firefox)

Please add mouse support

This was pretty good! Plays wells, runs well.

Could use a bit more depth, like choose equipment or spell ratio's, or find random bonuses or whatever.

It plays very well with high tempo.

I feel maybe it wants one specific series of choices even if at a particular step multiple choices could work (and you have to gamble)?

Looks fun, maybe add option to go back to the menu, also to restart a new run.

The pattern and piece generation could be tuned to create more distinct edges.

These AI games feel sloppy and spammy. This looks a lot like the fungus game and also doesn't quite work or feel right either. If you use AI at least use it creatively to create something interesting that would be out of reach otherwise.

I played some more in a private browser. Some feedback:

  • At later stages we wait long time while the inquisition shows up and beats everyone
  • Maybe some damage or action indicators would be fun to see specials trigger
  • I would like to be able to toggle and scale the cursor (up to unlocked size) 
  • More can be done with the Spread mechanic? It is the most fun to infect only a few and see if it spreads fast enough.
  • More maps, with interesting layouts.
  • More special units
  • Capturable points that do cool stuff if it is occupied

Anyway, really fun, works well. 

Really fun game, reminds me of old flash games like Infectonator. 

I would like a button to reset my save game to retry different starts.

This was delicious fun. A bit chaotic but made great basic soup.

this was prety good. somehow the sound didn't workt the first run but restart fixed it. I would like a nudge more bombers and speed and stuff. and a full game lol.

Looks cool but no idea what is going on :)

(1 edit)

It is pretty good.

My feedback is:

  • I would like some better sound when crisping and popping the popcorn
  •  often I can only buy one thing per round with lack of choice without saving
  • the upgrade graph needs more direction with clear branching. currently types of upgrades are mixed together without progress.
(1 edit)

This is really good and very playable and I replayed quite a bit. 

My main feedback is I would like to be able to see an after-action report after each round, with some sort of overview of how everyone tile performed.

Playing this on the second screen for the music lol

I like it a lot. It needs some tuning as the upgrades get too powerful later in the game and you can coast easily. Anyway well done, keep at it.

This was really good! Maybe some music would be nice?

This was amazing, really well made. It has the Kiki's Delivery Service spirit, but more milky.  

My only critique is that we basically turn this girl and her dreams in a overworked energy tea and berry addict but maybe that reflects more on my playstyle then the game, it is so good :D

(1 edit)

Really cool game. 

My only complaint is there are some random slowdowns occasionally where the game almost hangs that are a bit scary. And a bigger map and more gameplay :)

Pretty cool game. It could be great with some tweaks after the gamejam.

- It is a bit easy to get max upgrades

- I can recover more fuel from coal then my maximum storage capacity

- A fast forward time mode would be nice

Cool game. My first feedback is the upgrade Hub is kinda slow to render, it noticeably lags a bit. when I open it

Pretty fun merger: good physics and crunchy sounds.

Fun game. Mouse controls would've been nice, an sound gets a bit rough

The text size and contrast could be better. kinda difficult to read certain texts.

I had a bit of brain matter surplus but fun game

Fun idea and creative relations but some objects are a bit difficult to recognize.

Fun idea but I'd like a way to buy and sell different amounts then single or all.

Simple but kinda fun.

I get error:


Error: Couldn't load project data at path ".". Is the .pck file missing?If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).

Very fun, great idea.

It gives a Godot error now: 

Error: Couldn't load project data at path ".". Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).
(1 edit)

Fun game! Not a pony person but I got kinda into it.

My feedback: it is sometimes kinda hard to see the current drop (at fullscreen desktop), and many times I mistake the big 'next' drop UI element as the current one and make mistakes. I'd suggest to add a second UI element with the current drop to the next drop.

really cool, well made. 

my feedback: on my first run i didn't take any damage and didn't experience many special attacks until the first boss who slapped me down hard.

Simple but surprisingly addictive.

- The drag and drop could be a bit smoother and snappier

- Some of the colours are too light (like the very faint yellow), so an improved palette would be good.

- Sound would be nice

(2 edits)

pretty good; very tight minimal and puzzles are fun

only feedback is intuitively I'd like to be able to undo with arrows (when press opposite direction of the last tile)

crazy styling

(1 edit)

This was kinda fun. 

With a bit of polish this could be really cool. Sometimes units get stuck in loops between two parallel edges, or after spawn if blocked by dense buildings. Also a way to reset progress would be handy.