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barryleewentz

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A member registered Sep 30, 2025 · View creator page →

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Excellent. I’m looking forward to seeing your creations!

Thank you for the feedback! I am glad you are enjoying the Mettle 2d6 system and Foes! If you don’t mind, please tell me about the Foes you’ve made? 

I’m working on an adventure now. More foes and outdoor hex/tile crawl with a delve. 

Edited and added image. Thank you. 

(2 edits)

https://barryleewentz.itch.io/mettle-2d6-delvers-core-rules-reference-characters


Mettle 2d6™ Delvers Core Rules & Characters Released

The Mettle 2d6™ Delvers — Core Rules & Characters packet is now available.

This is the player-facing rules set for grim, printer-friendly folk-horror adventures using only two six-sided dice.

Inside the packet you’ll find:

- the core Delvers rules

- skill checks

- melee combat

- hit location and severity

- Mettle, Marks, and Burn Mettle

- conditions

- foe types

- boss weakness rules

- four ready-to-play Delver archetypes:

  - Wyrd

  - Bord

  - Queller

  - Troth

The goal was to make a rules packet that is fast to learn, easy to print, and immediately playable with adventures like The Hollow Below.

What Makes Delvers Different?

Mettle is not just health.

Mettle is endurance, grit, determination, pain tolerance, and fighting spirit. You spend it to activate powers, survive terrible situations, and push past your limits.

When you spend Mettle, you gain Marks. Marks let your Delver grow stronger by gaining skills, powers, and traits.

But when your Mettle falls to zero, you Burn Mettle.

You survive, but you are changed forever.

A scar. A fear. A lasting weakness. A strange mark from the deep.

Your Maximum Mettle is reduced by 1.

That means Delvers can become more capable over time, but also more worn down by what they survive.

Built for The Hollow Below

This rules packet was built alongside The Hollow Below, a complete folk-horror mine adventure for 1–4 players, with or without a Game Manager.

The Hollow Below sends Delvers into Blackstone Hill, where miners vanished, livestock disappeared, and a child named Ezra has gone missing beneath the old mine.

The rules and adventure are designed to work together:

- light rules

- meaningful tactical choices

- dangerous foes

- fast combat

- printable black-and-white pages

- grim consequences

- no wasted table time

Printer-Friendly Design

Every page is designed for home printing in black and white.

The visual goal is simple:

Useful. Old. Fearful. Playable.

The rules should stay on the table. The character sheets should carry the marks of play. The adventure pages should guide discovery without requiring constant page flipping.

Thank You

This release represents a lot of design, testing, rebuilding, and refinement.

The system is small, but it has teeth.

Stand firm. Strike hard. Endure. Survive together. Delve deeper.

https://barryleewentz.itch.io/the-road-to-blackstone-primer-to-hollow-belowOn the Road to Blackstone — A Mettle 2d6™ Primer

Forty-six years ago, when I was eleven, I played my first game of D&D.

The Game Master was a friend of a friend — an older teenager who seemed much cooler than anyone I knew. After that first introduction, I never managed to make contact with him again.

So I spent the rest of that summer trying to make my own solo version of D&D.

I had graph paper. I had imagination. But the only dice I owned were borrowed from the family Monopoly box: a pair of six-sided dice.

That childhood desire — to build a tabletop roleplaying game that could run on two six-sided dice and be played by one person — eventually became Mettle 2d6™.

On the Road to Blackstone is a short primer for the Mettle 2d6 system and an introduction to the upcoming one-shot adventure, The Hollow Below.

It is designed to teach the core ideas quickly:

Use two different colored six-sided dice.

Designate one die for Location and one die for Severity.

When you roll, you immediately learn where the blow lands and how serious the result is. Combat is fast, dangerous, and narrative by design.

The primer is slightly streamlined, but still asks players to make meaningful choices. Mettle is both your endurance and your edge. Spend it to survive. Risk it to win.

Each player character begins with 8 Mettle. Each archetype has its own Mettle power and doubles ability. Foes have their own Mettle starting amounts and quirks, giving them simple but dangerous attack abilities.

The goal is fast play, minimal rolls, deadly combat, and strong story results built directly into the dice.

I’d love for you to try On the Road to Blackstone and let me know what you think.

The full one-shot adventure, The Hollow Below, along with all four archetypal characters, will be posted later next month.

Thanks for taking a look.

— Barry

Download & Printing Instructions

  1. Click Download and save the PDF to your device.
  2. Open the file named Reader PDF — 4 Pages for the easiest version to print and play.
  3. Print on standard 8.5 x 11 inch paper.
  4. Use black-and-white or grayscale printing.
  5. Recommended print settings: Scale: Fit to page Orientation: Portrait Print one page per sheet Double-sided: Optional
  6. You will also need: Two six-sided dice A pencil A few minutes to play
  7. Start with the page titled On the Road to Blackstone and follow the numbered sections.
  8. Use the Queller Delver page as your character sheet. Mark Mettle loss, Marks, and conditions directly on the printed page.
  9. When you reach the wolf encounter, use The Blackstone Wolf page for the foe rules.
  10. After the wolf is defeated, read The Road Ahead for the story continuation.

Optional Spread Version

The Spread PDF — 2 Spreads is included for viewing the original two-page layout.

Use the spread version if you want to see the pages as designed side by side. For normal home printing and play, the Reader PDF — 4 Pages is recommended.