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BaraWithUs

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A member registered Dec 30, 2017 · View creator page →

Recent community posts

(Long post, apologies ahead of time for its length)

Downloaded the game on Windows PC , and really nice Demo guys ^^!

To give a little feedback, i am quite a fan of Strategy and tower defense games, and really enjoyed what i played so far. I do like the use of the secret base too, to unlock new units and play some small mini-games, managing new followers and etc. Now, so far i noticed research room only gets you to unlock new units, but i'm curious will it have more purposes later if all units are unlocked? To leave a small suggestion, just for the fun of it, i was thinking either could use them as an alternative way to level up units' stats in that way, or maybe use it as another source to make some income too, perhaps? Ooh, btw, yes the stats of units in the secret base do work just fine too (research, speed, autonomy, and generosity)

Now there is a bit tedious to click on them tbh though, i mean, as i have chosen one of the goblins to check their parameters, their options to give them a command was gone, and i had to unselect and select them again to bring it back. I wanted to suggest if possible in the future to update them and perhaps be always active once you have selected a unit in the secret base, or perhaps if you can to include the command options inside a window like the parameters too?
Last suggestion I have, maybe if possible have a way to select quicker units you recruit in the secret base, like a category perhaps, similar to the rooms you have. I suggest that cause from the art and your posts i have seen you guys talk about it, and from the map of the game, this project seems to have rather more options along its way yet to come (and really looking forward for them ^^)

Lastly, i wanted to talk about a couple of bugs i noticed while i was playing.
1) During stages 2 and 3, each time an animation played, or items popped under the menu button in the top right corner, they were all cut off, into a box shape.

2) now this one is a bit minor, but for me, it seems that once you upgrade the video-game room, once the goblins used the elevator, the background inside the elevator was gone.
3) Last minor one, a couple of times when a goblin was doing some other animations, like eating, working out, the arm that was playing the animation was glitching a bit, and was switching  back and forth a bit real fast to the idle animation and to the room animation. Now this did not happen often, noticed it just once by chance as i have zoomed out and then in, so maybe it could be my PC? But havent seen it happen more, still thought to point it out, just in case.

And that it!! Really enjoyed playing it, and i will definitely keep an eye out for new updates and for the main release for sure too ^3^! Thank you all the team for your hard work, and looking forward for the next parts. Until then, please take care, all!

Pretty cool little adventure CaesaCub. Really enjoyed these little puzzles. Not gonna lie, that i got a couple of them right by luck too (photo, and garlic breath), and it was fun when i realized them XD

In my opinion, knowing the artists, and his works, the routes will probably have a full big body version of themselves, about 5 to 6 lvls each, and it will depend on what route you wanna take.

as for an ending, we have to wait and see. All i can imagine at the end for sure though, is that we will have some massive surprises to watch X3c

I think they will be more in the future. Somewhere perhaps around 5 to 6, with full buff or chubby bodies. I think you can see the final exmaples from the mayor or arturo from the chef, mailman, and the collage dudes.

Really nice work man ^^
Really enjoyed the original sprites and map you are making, and looking forward for whatever comes next. Will be trying to support and the very least sharing for others to check out your work ;3.

That said, there are a couple of things i wanted to say, as a gameplay feedback. During combat, there are a couple of things i noticed that may need some check:
- the two attack abilities, seems to have near same damage. Now if mental blast is a multi-target attack that is fine, but if not, I would highly suggest adjusting the abilities damage output a bit, for better balance.
- the buff and debuff abilities seems to have a random removal time. Like i get for the debuff, its classic to have similar mechanic and all, but for the buff, personally felt a bit off. If it possible, i would suggest the buff to stay up for a little longer.
- last but not least the animations of the skills. Now i know you use the standards animations of the game engine, (as i have dwell with it too), and you have done really nice work, especially since i can notice you have worked to adjust them on the size of your original sprites, but they seemed to me to appear way bigger and  get a bit off screen too. if it is possible, i would suggest to try and make them a little smaller.

At least this is my take. your game really shows that you have put some work behind it, and i am really glad to be able to experience a bit your stories once more from it. Have been reading your comics since when i first read your polar bear gym comic ^^.
I hope this small feedback helps out a bit for your future development, and again wish you the best with it man ^^!

Yep it was my bad... i had older version and didnt realized... sorry for the mistake, and man, love your update ^////^. Was surprised by some extra scenes at the beginning too. Really looking forward to personally try a full rat clan team for yhe game X3c!

Ok soo, i may have not had the latest version of your hotfixes... is so, i am terribly sorry man >////>;... i am re-downlading it now, to check it out.

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Queastion for rat Anthony sprite

Sorry but when you mean capture him you mean, use capture action because once i do, Rohan becomes captured and ally for some reason.

Dude, really nice game so far. Please keep up the good work. Also, a friendly advice as a fellow creator, keep doing what you've been doing with your own pace. I have seen how much work you have put so far, and i am so looking forward to see the next part, when their time comes. Keep up the awesome work man ^3^!!