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(Long post, apologies ahead of time for its length)

Downloaded the game on Windows PC , and really nice Demo guys ^^!

To give a little feedback, i am quite a fan of Strategy and tower defense games, and really enjoyed what i played so far. I do like the use of the secret base too, to unlock new units and play some small mini-games, managing new followers and etc. Now, so far i noticed research room only gets you to unlock new units, but i'm curious will it have more purposes later if all units are unlocked? To leave a small suggestion, just for the fun of it, i was thinking either could use them as an alternative way to level up units' stats in that way, or maybe use it as another source to make some income too, perhaps? Ooh, btw, yes the stats of units in the secret base do work just fine too (research, speed, autonomy, and generosity)

Now there is a bit tedious to click on them tbh though, i mean, as i have chosen one of the goblins to check their parameters, their options to give them a command was gone, and i had to unselect and select them again to bring it back. I wanted to suggest if possible in the future to update them and perhaps be always active once you have selected a unit in the secret base, or perhaps if you can to include the command options inside a window like the parameters too?
Last suggestion I have, maybe if possible have a way to select quicker units you recruit in the secret base, like a category perhaps, similar to the rooms you have. I suggest that cause from the art and your posts i have seen you guys talk about it, and from the map of the game, this project seems to have rather more options along its way yet to come (and really looking forward for them ^^)

Lastly, i wanted to talk about a couple of bugs i noticed while i was playing.
1) During stages 2 and 3, each time an animation played, or items popped under the menu button in the top right corner, they were all cut off, into a box shape.

2) now this one is a bit minor, but for me, it seems that once you upgrade the video-game room, once the goblins used the elevator, the background inside the elevator was gone.
3) Last minor one, a couple of times when a goblin was doing some other animations, like eating, working out, the arm that was playing the animation was glitching a bit, and was switching  back and forth a bit real fast to the idle animation and to the room animation. Now this did not happen often, noticed it just once by chance as i have zoomed out and then in, so maybe it could be my PC? But havent seen it happen more, still thought to point it out, just in case.

And that it!! Really enjoyed playing it, and i will definitely keep an eye out for new updates and for the main release for sure too ^3^! Thank you all the team for your hard work, and looking forward for the next parts. Until then, please take care, all!