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A member registered Sep 30, 2017 · View creator page →

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I know that feeling! ahahah but you did something really cool, I’ll def check it out

Woha! looks really good! nice job :)

Sands v0.1.35 — Ecology, Water Reserves & Spice Expeditions

Get it for free at: https://bararchy.itch.io/sands

image.png

Arrakis now runs as one connected system: Prepare land → Grow water → Risk water on spice → Use spice to empower the sietch.

image.png 🌱 Ecology

  • Sites progress: Bare → Prepped → Seeded → Sprouting
  • Living clusters: anchors, pumps, sprout beds, dark soil
  • Map shows global ecology % and stage counts

image.png 💧 Communal Water

  • Sietch water stockpile grows with ecology stages
  • HUD shows personal + communal reserves
  • Soft cap keeps growth strategic, not runaway

image.png 🌀 Spice Expeditions

  • Risk water for spice via Naib (Cautious / Standard / Bold)
  • Variable yields, fail chances, tension over time

🛠 Tools & Assets

  • New kits: Soil Anchor, Seed Pouch, Moisture Surge
  • New NPC: Ecology Steward
  • Updated intro art + infrastructure sprites

“The highest function of ecology is the understanding of consequences.” — Liet-Kynes

Oops! 😬 Will do the moment I’m home, sorry about that 🙏

(1 edit)

🌵 Sands v0.1.32 – Immersion Update

Hey everyone! A new version of Sands is out — this release focuses on immersion, clarity, and smarter AI.

🎮 Major Features

  • Discord Rich Presence
    • Shows your class, level, and current combat status right in Discord.
    • Works on Windows, Linux, and macOS.
  • Enhanced NPC System
    • New Cornered state: enemies fight back desperately if trapped.
    • Floating status messages (Engaging!, Retreating!, Cornered!, etc.).
    • Visual combat feedback for reloading and special abilities.
    • Reworked Harkonnen Deserters with new abilities, loot, and dialogue.
  • Dance of Death Upgrade
    • Player now moves across enemies during the chain strike for a more dynamic feel.

🖥️ UI Improvements

  • Inventory overhaul with split layout, larger readable fonts, and smarter resource handling.
  • Cleaner dialog spacing for easier reading.

🛠️ Tech & Fixes

  • Full macOS release support.
  • Extensive code cleanup and better error handling.
  • Smarter faction checks and weather system stability improvements.

This update is all about immersion and clarity: richer Discord integration, smarter enemies, and a cleaner interface.

🕹️ Play free here:
👉 https://bararchy.itch.io/sands

Thanks for checking it out, and let me know what you think — especially if you’re testing on macOS!

Have fun! Let me know how it ends up running, I’m definitely looking for Mac testers as I don’t own one, I did my best with packaging and the built but honestly need someone to tell me it’s working ok 🙏

Hey everyone, I’ve been working on a free roguelike called Sands, inspired by the world of Dune.
It’s a solo project, non-commercial fan fiction, and I’m building it on Arch Linux with native builds for Linux, Mac, and Windows.

The idea is to make the desert itself feel like a weapon you can wield. In the latest version you can:

  • 🌪️ Summon Coriolis Storms – sandstorms that damage enemies
  • ☠️ Fire Spice Shots – projectiles that create expanding poison clouds
  • ⚔️ Build Mastery stacks – unleash devastating melee strikes
  • 💣 Lay minefields – Saboteur traps for ambush and area control

🎥 Here’s a short video of the Desert Scout in action:

🕹️ Play free here:
👉 https://bararchy.itch.io/sands


I’d love to hear feedback from anyone who tries it out — especially from Mac and Linux players since those builds are new.

Thanks for checking it out!

It's really cool! Thanks for this amazing game