Why so much hate?
Recent community posts
what things are going to be added? just say yes, no or maybe
2 rivers and different land formations
3 random maps
4 the rotting system
5 evolving folk
6 ending to the game(after folk evolve or if bots become automatic completely(and extra sappy stuff too)
8 larger lands
9 space links to leave planet
10 game modes(hard, easy, normal, impossible. domination, automate.
11 evil bots trying to destroy different worlds
12 natural disasters
Done! also, have a nice time making the game! :D!
ok oK OK! I have been a bit grumpy that the update isn't here,but its nothing to be angry about!You need skills to code on unity! (try getting angry at a 9-year old computer which needs to be murdered at once a.k.a my computer)
Yes, it is from a tree, a apple tree. The tree is found in some places on the map although i've never found on on the island you spawn on, the first time I found the apple tree was somewhere on the left of where you spawn.Once you find one, do whatever you would do with a normal tree,chop it down. I liked using the apple tree for farming because of its slightly better drops : a log and a apple at the same time so I recommend using the apple tree for farming straight away.(but don't waste time at the starting point of a new game)
Sug 1. rotting system: New buildings needed: 3. Time to implement in-game: I think about this time.
The rotting system is a system of when foods go rotten,this makes it so food isn't imperishable.Over all,fresh food perishes faster than processed foods(flour,apple pie,bread.). New building 1. refrigerator:This freezes food so they last the longest in any other container. Recipe: You can chose,probably consisting of metal sheets,metal poles,metal gears and water. Needs: electricity(after it's implemented). New building 2: refrigerated storage.same thing as refrigerator except that tis not net electricity. New building 3: mold research station: needs 10 rotted foods.(hehhehehehehhe....what a wast!:P)
Sug 2. Sickness and medicine:New buildings needed: 5 time to implement in-game:In the bronze age!(:D).
Sicknesses infect your folk/babies(:P) and makes them sick(also they can get killed if you don't give em medicine.).Sicknesses can be caught from 1: eating or touching rotten foods 2: randomly 3: from dirty clothes(after a long period of time) and 4: from bots(if they are not washed once in a while)
Medicine is well...medicine and can be crafted in a medical lab once researched.
New building 1:Bot Wash.Give away from title.A bot wash to wash off germs. New building 2: medical lab: makes medicine (duhhhhhhhhhhhhhhhh).Only can operate with a illness analyser. New building 3: germ research station: Needs 10 samples of folk saliva when sick(make a test-tube). New building 4: germ-away shield:You already know what it means :). New Building 5:illness analyser: analyses saliva from test tubes from unhealthy folk/babies and declares what illness it is and if it's deadly or not and sends the results to the medical lab for you to make the medicine(this is a way flowers can be useful).
ATTENTION ATTENTION BRAIN NOT CLEARED OF IDEAS.NEW SUGGESTION COMING SOON TO ANOTHER TOPIC.*BEEP*