It seems that if your computer is old or has low-end performance, such crashing can happened. I added a compability version on latest updates, they will be migrated to the public version once it comes out.
Balledra games
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I'll figure out the error, and update the game as soon as possible. The bug might also occur when operating older versions not on itch.io or the dropbox link since I changed the login mechanism. I do want to ask about the reason of the bug, but since it's impossible to do that in this case, so it might need some trial and error. Thanks for the bug report!
First, thanks for the bug report. I will try to fix this, and would be grateful if you told me the situation it happened.
Second, Yes, I am aknowledging this problem. I will add resource gaining(collecting) methods and events on later updates, or make difficulty differences on future updates. Thanks for the feedback!
The game being my first ever game being made, it had limits such as increasing lag every version and faulty inventory mechanics. I figured that making a new project would take less than overhauling the game to fix the mechanics, so I'm currently doing a new project while unjumbling the codes time to time.
Thanks for the bug reports! The lag spikes are due to the concentrated pixel-image suddenly loading due to the minigame. Was planning to change the high resolution scenes sooner or later, but since you mentioned that, maybe I'll redraw them while adding the other intercourse minigames (thus, removing most of the CG bugs mentioned). I'll also try to fix the other bugs you mentioned, but system limitations that need quite a long time to alter(such as the inventory) might stay a little longer since I tend to update my game once a week.
You seem to play the unfixed(unreleased) version of the game, download the game in the dropbox again to get the version with the infinite mode fixed. And with the sex CG bug, I'll check the game again and fix the error this update (since the cg scenes for the rest of the enemies are to be added this week).
I just checked the game again, and there doesn't seem to be any errors in the code. I believe the recognition stopping issue might occur if the performance of the phone where the software is installed is insufficient. Since this game is developed as a cross-platform game, it might put extra load on mobile environments. In future versions, I will work on improving the performance for mobile players.

