This is an extremely promising game ,with unique, challenging gameplay mechanics. It’s a bit hard to get used to at first, but once you do, it becomes incredibly immersive, and you can clearly feel the cohesion in the gameplay design. The art direction is polished and full of ideas , more importantly, it perfectly fits and reinforces the game’s intended expression. I look forward to seeing a full, well-developed version from the team in the future. Your game isn’t for everyone, but it will surely appeal to the hardcore and creative gaming community.
Bakuman74
Recent community posts
Just finished playing it and I was surprised by how well it conveys the feeling of having restricted movement. It really puts you in the character’s shoes. Movement controls feel solid overall, I didn’t run into any issues. The art direction is awesome too, clearly a lot of love was put into it and I’d love to see more of it in future updates. A few small things though: I bumped into some minor bugs here and there. For level design, once I pass through an area that I don’t need to revisit, it’d be nicer if the doors closed behind me so I don’t get turned around. I’m still not fully sure what’s going on with the story yet. Also the monster cell/core could use clearer visual cues as I only noticed it by accident when I got close enough to catch the red light. Overall though, this is definitely something worth continuing. The devs clearly care about what they’re making. Keep it up guys!