Just finished playing it and I was surprised by how well it conveys the feeling of having restricted movement. It really puts you in the character’s shoes. Movement controls feel solid overall, I didn’t run into any issues. The art direction is awesome too, clearly a lot of love was put into it and I’d love to see more of it in future updates. A few small things though: I bumped into some minor bugs here and there. For level design, once I pass through an area that I don’t need to revisit, it’d be nicer if the doors closed behind me so I don’t get turned around. I’m still not fully sure what’s going on with the story yet. Also the monster cell/core could use clearer visual cues as I only noticed it by accident when I got close enough to catch the red light. Overall though, this is definitely something worth continuing. The devs clearly care about what they’re making. Keep it up guys!