All the assets were made in Illustrator and the coding on Construct 2 :)
Recent community posts
Hey Rando! :) Glad to hear you've enjoyed it!
There aren't 25 levels out yet, if you finished the fifth one you played it all. I was just following the overworld Benjamin drew.
Tell me the design issues, I'll try to fix them as soon as possible.
Thank you for the comment, your game also looks beautiful.
I haven't seen yours! Show me when you update :)
Oh, just finished the last update now, I'm sorry but I could only deliver 5 playable levels and a very crappy ending screen :(
I hope Ben and his brother enjoy it. Thank you for organizing such an aweome event, see you around, Lana!
I haven't seen this tutorial before, it is very well made. There is a bug happening on my game that covers half of the screen with a black bar, it didn't happen in the mobile version before.
Congratulations for such an awesome entry! :)
This game is super awesome! The art style reminds me of Gumball, is it supposed to work in mobile too? I didn't see you during the gamejam :( maybe next time you can teach me some thing about sprite animation.
Congratulations for the great results and keep it up! :)
Hey, Lana! :) I'm uploading the latest update right now! I have 4 stages and the overworld for now, working on the intro and on the battle royale against the terrifying Wizard of Mice, hahaha. Also implemented sound effects and music, check it out.
Hey! We've played your game and it is super cute, the graphics and the pallete are all very captivating.
I have some issues with the gameplay, I feel like the hammer's range is a bit too short and the decision of making jumping only available when not moving a bit weird and annoying. Is this on purpose?
Apart from that we had tons of fun, thank you for the entry!
This game is amazing, I love how you make the character clunky to move and jump on purpose. The difficulty ramp was very well crafted and the style of characters and the colours are super charming. Congratulations on your entry! :)
Thank you so much for your feedback! We are really happy that you had fun :D !! We will look at the aim issue and I really loved the idea of making a player the winner if it paints all the map. Awesome suggestion. Regarding the truck, it was really difficult to get a good collider to work with it and we were really trying to make it possible to hide behind it. I'll see what I can do to make this mechanic feels better.
This game is amazing. You accomplished so much in so little time for this gamejam. I would only suggest to create a How to Play screen when possible. Maybe adjusting the difficulty ramp of the helicopter would be cool to, it already starts too powerful. But these are all minor adjustments.
We had fun, thank you for this awesome project!
You don't know how much this comment means to us. Thank you for playing and having fun! :)
We are aware of this bug, thank you for pointing that out. Right now we are completely destroyed from the jam, but we have a task list that we intent on finishing until next wednesday.
Your games are awesome too! See you around and thank you for everything again :)