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bakasillysk

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A member registered Sep 30, 2023 · View creator page →

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(1 edit)

Thanks for all the feedback. We're very happy to have our first/second game rank so consistently above-average.

We've been able to address some complaints as the jam was ongoing, and have updated the game, with: instructions how to play in the main menu, easier easiest difficulty, a New Game that works, (far) less stuttering, a way to win by just capturing space (and a display for it), and a score that can easily get into the hundreds of thousands!! :D

I had a blast playing and finishing it. Really fun gameplay and integration of the building, resource-gathering, and fighting parts of the gameplay (I'm avoiding saying the theme of the game jam :p ).

(2 edits)

Really great atmosphere.

The weapon warm-up feels a bit strange at first, but after some two minutes of getting used to it, adds tactical depth.

Managed to fix most of the fill-algorithm lag, will push the changes once the jam is finished. Thanks for the feedback!

Thanks!

I'm glad you enjoyed it!

Thank you. We had plans for dynamic stellar system generation, physics-simulated orbits (and collisions),  a more efficient flood-fill algorithm, and a visibility mechanic. Perhaps in the following days we'll be able to implement some of them!

What I liked the most was the mechanic to make the game easier as I did worse - by lowering the number of particles the player consists of, and making it harder to be hit by enemies. It's a nice negative-feedback loop.

Fun, but hard. As I got out of the tutorial and the music changed ... well, I gave up.

Really cool concept, art, music, and integration between its parts. I really enjoyed it.

I'd love to see some options to select the 'texture' of the visual and audio effects; I enjoy slower, more uniform meditation, and I'd like an option to not have the extra visual effects or sharper audio. The screen transitioning bright and dark, and a deeper, quieter 'wooby' or theremin-style audio would work for me.

I did not enjoy the game, which I feel was the whole point.

But yes, great idea and execution.

I finished it; the interaction between the cyclic patterns of the two painters and the switch colour instruction in the last levels were great.

The game was pretty fun, but the sounds made it amazing.

Really great clicker game. I loved the way the sound was generated by the game - and I had a blast playing it.

Sorry, after playing the game (in various states) for three days, I might've underestimated the difficulty.

A few tips:

- Turn the difficulty way down.

- Try to draw shorter arcs, which expose you for a shorter time.

- Distract enemies. Draw a short arc on the opposite side of the screen, to bait them there.

- Try to build two pincers which enclose a larger area.

- Really stay away from the star. It will fry you instantly.

- For the gamejam, as a bu- feature, if you do a New Game without reloading the page, you restart with your previously captured territory.

The concept and execution are really great - I had a lot of fun.

And complexifying the game using exclusively the player is a great idea!

The rewind + ghost mechanic works very well.

One thing that frustrated me was that I kept getting shot from off-screen.

Nice gameplay, I especially liked how the sound cues worked with the general ambience.

I made it to 50100m. Things got quite fast.

The real-time-with-pause mechanic was quite nice.

The portal checkpoints are a nice way to keep the player from taking off. After getting used to the inertia, I really enjoyed the gameplay. 

I have an idea for a possible improvement: what about uncapping the speed (perhaps do a soft cap to simulate atmosphere), and let the player decide how far they want to push their luck by accelerating?

Great gameplay, but I'd like to stop killing myself with my own magic ball... And I had some difficulty shooting down the sand(?) obstacles.

Sorry, that's on me. I couldn't figure out an efficient algorithm to detect which side of the arc to fill, so I did a flood-fill on all pixels, and filled the smaller side. :facepalm: