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(+1)

The portal checkpoints are a nice way to keep the player from taking off. After getting used to the inertia, I really enjoyed the gameplay. 

I have an idea for a possible improvement: what about uncapping the speed (perhaps do a soft cap to simulate atmosphere), and let the player decide how far they want to push their luck by accelerating?

Thank you for checking my game out.

Thanks for the feedback i will think about it.