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Bakaa

20
Posts
4
Following
A member registered May 01, 2019

Recent community posts

My toughest challenge of all the tablets was the dead center one. I found the last one surprisingly feasible with a bit of luck, but otherwise with good reflexes they were all achievable. My biggest challenge overall was cutting enough time to be able to have 4-5 seconds times on the circles, because i'm not that good at pattern recognition. Since you're able to get under the required time for all the other challenges, you're able to be bad at the things you're bad at and focus on the rest, which i really liked.

Really great game so far. I really loved Himatsubushi and this game is really cool as well.
At the time of writing this i've played for ~15-20 mins and got every single Red tablet!!
My biggest criticism so far is that, on said last one, it's really uncool to have the most luck-dependent minigame right before the end. But the total time being so high allows you to be lucky on one of the two memories which just allowed me to get it!

The Simon Says is good rhythm-game type difficulty, the Circle is very good fast calculation dependant.
Though i'd like for the memory one to be less luck-based though, especially for the bigger one. Maybe make it so that when you've found the 1st or 2nd crystal, the next one has to be touching it? Like if you have the first crystal in a top corner, the next one would have to be right next to it or under it.

Love the art as always and can't wait for the game to release! <3

Side note to other players: While definitly not easy, the game IS possible. Heart is pure short-term memory, and you can scroll to make it go waaaay faster which cuts your time by a lot. On the 5th tablet (dead center one) you can cheese your way through getting a red by resetting until you get lucky with the first minigame (i got a 5.6s on it which let me get red with 2s to spare even though i fumbled the last circle on which i got 6s).

Some people are saying there will be an update in 7 days. Stay tuned!

There's an event you need first, it happens in the morning at the shrine.

You've reached the end of this current update, Iono is locked at lv20 until next update

Ah, it's been a while! Couldn't wait for the update ever since you announced it. Gonna restart a new, no-casino run tonight, and i was wondering
Are there more updates planned for the near future?
Anyways, great stuff, thank you for your work!

Is there a discord server or similar community for people to share mods for this? This game is rad and feels highly moddable.

Arrow keys, the middle square is where you need to END not start

Absolutely wonderful game. Pandora's introspection, how Addie reflects Pandora's thoughts in the opposite way, this game helped me understand my own depression just a little better.

I was originally roaming around Itch.io, horny for nsfw games when this came up.
I needed to gather a bit of energy to play it but holy hell, was it worth it...

All i have to add is, please don't misunderstand self-destruction for masochism. Or depression for an actual need to hurt others. You can get better, you'll find you way eventually.

Game is very decent, though i got turned off 'cause when you try to "seduce" the catgirl it forces you to blackmail her without a warning.

I believe that the Wiz Baby should be nerfed. Probably just a price increase should be fine, but only 125 for full-lane coverage single-handedly won me an entire run. Spam them all over the place, and they protectively snipe from across the map!

A lot of people suggest having an extra slot, but i think that it can be worked around by implementing more interesting ways of getting hearts. Maybe trinkets, giving a passive effect until your next shop? Or passives that give you hearts under some conditions? for exemple: every enemy a charger kills drops a hear/ some% for an enemy to drop a heart/ have your babies drop half their half cost when they die
This would also help with making the no heart-giving baby achievement actually achievable!

I was also thinking that Blood Puppy could be a passive that randomly takes place of a used charger after every shop.

Otherwise, great job on the game so far, can't wait to see more! Don't forget not to overload with work yourself either, dunno how you're doing with that, but quality over quantity remains way better anyway!

Keep up the good work!
I used to play this game quite a bit ago. The new stuff impletmented such as the 3rd boss and the Compete option giving a new aspect to the game is awesome! I'll definitivly play on the steam release. 
Also, i'm on chrome w/ bad RAM and i have no lag or input lag. Nicely done!

Honestly i believe they're kindof hard to dodge, but with a little bit of training you easily get used to it: It sticks perfectly with the current difficulty of the game.

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Daily comment of a guy who likes this game: 
Oh heck yeah the turrets were fixed, no more lag! And you still see their pellets! Great job on that one!
Had a weird game today. I used to rarely get any items aside from weapons; In 3 floors i could get simply one dash item, or just heavy bullets, today i ended up having a weapon, gatling gun, blink, heavy bullets and a total of 9 notes by the end of floor 1, the loot pools are kinda weird! Still had an awesome experience just like when i started playing this game, it fulfills a pleasant hour of my time.

Just like the comment below, an option to change keys would be great; But i guess it'll just come with a more complete options menu. I'll stick with changing my keyboard to qwerty everytime for now, it doens't modifies the experience ;)

Still an awesome game, have a good day!

Daily comment of a guy who likes this game:
Still an awesome game and can make an hour feel like it's nothing.
Also great job on the mobs, the fact that they "upgrade" when you get past floor 3 gives more durability to the game and makes it sortof more complete, since it's just made so well!
Got a few glitches!
First of all, something that's not really a bug but that the WebGL engine doesn't support: Gatling gun, turrets, with a purple note on the turrets. When they start shooting the game starts lagging a lot, probably due to the amount of particles/lights it creates.

Something else i've seen in other comments before is a problem with the Heavy Bullets: Whenever you're stuck to a wall with this upgrade, no matter where you shoot, the bullets alwways touch the wall, preventing you from firing.

I also got something weird while fighting the boss on floor 5, for some reason his insect swarm pattern (when sudden lines appear) didn't seem to collide with me. I have two ideas about this: Either this pattern is glitched due to the amount of floors, or it's because when you dash right at the good time you get some invicibility, but the way it's done makes it that this pattern goes away fast enough for it to just.. Not touch you.

Last thing i found is the trigger zone to start a room. If you don't go deep enough in any room, you can't hurt enemies: Problem is they can hurt you... I started going into a room, a snake passed by so i recoiled while shooting thinking i would kill it, then died after realising that the room didn't trigger and i couldn't hurt the mobs yet.

Here's what i found for today! Hope i can help, and remember that you game is awesome. :)

Well no, the thing is i believe weapons should only work on the last note right? Well Double Trouble works on both last and first note (you can see the single blue note on the screen cap being shot twice whils it shouldn't

Just got to stage 5! That pattern where the floor 2 boss sends out lines of insects got me.
A little side note: Barrier needs a nerf. Same damage per bullet but twice the amount of bullets? Just get all possible purple notes, a few blues and yellows, and you kill any boss or mini boss in 10-15 seconds. And is synergises with almost every weapon! Scattershot, turrets, double trouble.. Please nerf it, just get less damage so that to be OP you need both barrier and heavy bullets, otherwise get get that weapon and you can easily get wherever you want, i died cause i was playing around and not being focused :/

The game's awesome. Found a tinnie tiny glitch that randomly occurs. It's nice having double double trouble floor 1.

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you should add some kind of price for winning. For exemple a free skin part, with drop chances, so there's still some kind of challenge

A friend list would also be awesome. So you can play with friends you met on the game.(like a "add friend" button) (no in-game chat or anything though, that would be easy cheat)

Hyped for the new map!