Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

baj

195
Posts
3
Topics
352
Followers
17
Following
A member registered Dec 20, 2019 · View creator page →

Creator of

Recent community posts

(1 edit)

Thanks for confirming!

I have a lead pn the long install time issue, I think it is caused by Windows 11 real time protection when the installer is unpacking dependencies, this seems to cause long

If I disable it takes about 4 minutes to install (which admittedly feels like too much) image.png

will do some more research, I’m pretty sure this was not an issue before…

That is really unfortunate!

I tried in a Win 11 VM and it took quite a bit of time to install (around 7 / 10 minutes), I suspect this is a new behavior, as I did not came across this issue before. Not sure if on the windows side or the installer… will research a bit … Meanwhile, can you try waiting a bit to see if it throws an error or finishes?

image.png

awesome! feel free to reach out at support@drafft.dev I can extend the trial if you find it useful.

Hello, thanks for the report!

This is nasty, and I can reproduce it as well, I think the issue is happening when switching between unlocked documents, and if one has at least a code block it glitches out.

Unfortunately I don’t have a short term fix other than to suggest to avoid code snippets as they seem to be the culprit.

On the other hand, If you consider moving to/trying v2, I’d be happy to work something out so you can evaluate it without obstacles.

hmm that’s triggered with “ ctrl + shif + ; “

maybe the ; is registering different on your layout? or any chance it is near the left arrow key on your keyboard?

Thanks for your comments, would love to connect to hear more about your experience with the app sometime. are you in the discord?

Oh that’s weird! Did the popup had some kind of content/title etc?


Thanks for the support! Yes, official compatibility with v1 was to limiting and I had to make a decision to move faster.

BUT this is what I can offer:

  1. A WIP migration script is here: https://github.com/ajboni/drafft-examples/blob/main/migrate-to-v2.js This partially works, and some content like GDD inline attachments might not work and other things may break, but might be worth taking a look. It works on any drafft v1 export so its safe to run (it won’t mess your current project)

  2. If you write me at support@drafft.dev or over the discord https://discord.gg/t7GJXTTqmg I can help you do some tests to see if the project could be migrated. Also if you are willing to share the project export I can try to do the export myself and try it with the converter to see how much coverage we got (and hopefully use it to improve the converter). I’m not super comfortable with having access to your content but this is also an option!

let me know!

Thanks for the report! this is fixed now in 2.1.3

Hey thanks for all of your tests!!!! I could publish the linux “unpackaged” files if that would make this easier? Also, I just finished the most heavy dev part, so maybe I can focus now on your flatpak idea? I’m active on the discord if you want to brainstorm something! https://discord.gg/t7GJXTTqmg

No! Everyone that purchased v1 is entitled for a perpetual v2 license! you should have received an email with instructions, if not please reach out to me at support@drafft.dev !

Yes you should be able to scroll and accept the eula, seems like it is bug on the latest release. Will fix asap !

the key unlocks the full version! (which is exactly the same, but without the nagging screen at startup) you can use it forever

Hello! Kanban/ToDo are available now in 2.1.2

Hello! Thanks for the report! Yes I need to o update V1 to remove the splash screen. In the meantime, in the download section, there is a license key to register the app.

Sorry for the confusion, I think it makes sense, I will update the project description with this info.

Thanks!

Yes finding about all of this was quite a ride tbh. Anyways, no offense at all! thanks for the report!!

Hello thanks for the report! I’m not very knowledgeable about windows antiviruses, so can’t help you there unfortunately. I’d say that, in general, if in doubt, is probably is best to not install (the app is not even signed with windows store)

v2 was temporarily unavailable for a bit just recently but It should be online again.

About JS.Siggen5.44590 its seems to be related to https://github.com/medikoo/es5-ext package which is a dependency, of the app. check out this topic: https://github.com/medikoo/es5-ext/issues/186

Hello! Thanks for the feedback! I’ve logged these into: https://community.drafft.dev/tags/feature-request

  • A customizable database: This has been brought before, while I don’t personally like the visual form approach I will consider it if there is enough interest. Having said that, I’m working on a better grid section, which will support more data types and images. It is not the same as you are asking as we don’t have support for nested properties (its just a 2d grid). In parallel we have this idea for “template”. It’s not very defined yet though: https://community.drafft.dev/questions/D1O2/template-system

  • small diagram/flowchart maker I like this! I’ve added to the backlog for when I finish porting all the missing v1 editors.

  • Zoom bug: I’ve noticed it too, something related about the available space changing. Added to the backlog

Thanks for your inputs!

Thank you for testing! Interesting… now I’m a bit lost why its not working on the app for you! Will do some test and get back,

Thanks for your help!

Beta available here: https://drafft.dev

No worries! If you can, just open the link and press shift+c and see if the content change to “MODAL CONTENT” image.png

Thank you!

Hey thanks for the suggestions! I wrote a really long reply but lost it when I click a link …

Loved the background concept! I guess it could be quite easy to implement via css and a file url.

yes, the primary color is an issue if the user uses a light color, maybe I should expose a “foreground color” picker as well.

I will keep the logo color idea, could look really nice!

Great suggestions, thanks for taking the time to write!

yes! next priority is the todo and items! I might spend some time on it to provide a better experience, if you have feedback/suggestions please let me know!

If you have time, could you try this example, and see if it works on your end? (or any shift key example in the page)

https://react-hotkeys-hook.vercel.app/docs/documentation/useHotkeys/basic-usage#keystrokes

thanks!

Great thanks for confirming! The dangling activation is a side effect for a fixed bug in v12. You can manage your activation here: https://app.lemonsqueezy.com/my-orders/ or let me know your email and I can do it. (can reach me via support@drafft.dev)

Thank you!

thanks! could you try v.11? I added a missing dependency. this is x64 right?

Hello Ether, thanks for the feedback and taking the time to reply!

  1. Thanks for bringing this to my attention, email should be working now! I’m fine with keeping this place on itch.io but as the store has moved away it feels a bit… wrong! Still testing the community platform (apache answer) so it might not be a good fit, or maybe yes :)

  2. Shortcuts: Strange! I’ll investigate, I think it might be related to the keyboard code for shift as seems like ctrl+p is working for you, have you tried left vs right shift?

  3. I think that is a good Idea! I will see how crowded it looks, but it should be visible on node selected only so it should be fine, added to the backlog!

  4. Docs: yes! I need to spend some time on docs. But for now I’m prioritizing bugs and hopefully bring the other editors from v1.

Thanks again !

I think I have a clue on what this is, there are some reports involving a username with long/special characters https://github.com/electron-userland/electron-builder/issues/6865 questions:

  • can you run the uninstaller manually in: C:\users\youruser\AppData\Local\Programs\drafft?
  • if it fails, can you delete the uninstaller file and try again?
  • if it still fails, v2.0.9 uses the old name “drafft” without space, which might be the reason its not working, vould you try that?

Thank you!

Hello, thanks for reporting! I think I have a clue of what this is about, can you share info about your distro/architecture?

Thanks!

Hello! We do have yarn syntax highlighting for scripts but that’s all. That would mean that you won’t have dialogue trees out from the source text nor speech identification if you use their syntax.also the source text won’t covert to dialogue trees

Having said that, you could write and store your source files without issues. you will have to do the parsing outside of course, the app will give you a json file (or basic JSON api)

The demo is unrestricted do feel free to experiment with it!

I like this idea. Global variables. So when the document is in view mode it shows the value? In edit mode shows the real $variablename?

What about game export,I guess we render each var.

I think the idea of multiple .env files is also nice… Like a $(prod.server) or $(player.name) where prod and player are different .env files.

Maybe the misc collection can be upgraded to a metadata collection where we can have a customizable list of documents that can be directly accessed via this specific syntax. Like meta.env.xx or meta.menu.startgame etc etc… Or… Maybe this syntax is a shorthand for displaying any value of any document of any collection. Similar to the new picker feature , but it could target any prop.

$(items.sword-01.description) or $(actors.kenji.properties.height) or even $(script.script-1.modifiedDate)

This would give items/misc/quest a whole new value specially when used in god/scripts.

The main issue is finding a good typeable name as the name is not unique and the id is quite long. Maybe the doc alias should be user editable.

Great idea!

(1 edit)

Thanks Alex! Hopefully I’ll have the beta version ready to download soon.

Hello! do get any error message?

(1 edit)

Thanks, I was actually working on this yesterday! great suggestions!

  • Grid snapping
  • New nodes
  • Notes on every nodes + a “notes” node
  • customizable input/outputs for every node.

Sorry, missed this! Unfortunately, I cannot support Ipad (or android) as I rely on electron which doesn’t support it.

hm this issue leads me to apparmour profile again and also a strange case where the appimage has a space in the path.

do you have any space in your path? https://github.com/electron/electron/issues/44414 https://github.com/electron/electron/issues/41066

BTW: Electron builder 26 which have apparmour support/fix will be stable soon apparently.

Sad to hear about the flood damage! Hope everything is ok! I’ll set a docker compose and add it to the documentation as the “official” setup.

I’m not sure about your environment (are you running Debian?), bu maybe you can try:

Possible Solutions

  1. Run with No Sandbox (Quick Fix): ./drafft-appimagefile --no-sandbox
  2. Use the –disable-setuid-sandbox Flag: ./drafft-appimagefile –disable-setuid-sandbox

Or this? https://authmane512.medium.com/solve-the-suid-sandbox-helper-binary-was-found-but-is-not-configured-correctly-3-solutions-4f1425a9a76c

I got you. I think it makes sense! I’m actually adding a notes/comments panel on every document in v2 (no matter what type of doc it is) so it’s actually developer notes instead of content. This might be also useful on multiuser setup with the potential of becoming some sort of comment/review thing in the future

Hello! Can you explain a little bit more? You mean the line numbers in the scripts?

image.png

this might be trickier than it sounds! do other apps resize as well for you?

Hello, unfortunately not!

hey did you ended up creating a docker compose after all?